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Post by Nathalia on Feb 8, 2010 16:54:07 GMT -5
It's that time again!!!
There are many undiscovered Realms around this world...along with Realms that people prefer not to speak of, and perhaps even those that might be considered "resorts, getaways, or risque' towns".
Regardless, the point of this contest (as you may have guessed) is to design some Realms! Just fill out the form below and think really hard about what you'd like to see in regards to people, colors, patterns, and personalities. Have a blast!
At long last, have at it, ladies and gents! This contest doesn't roll around often, but when it does, it's a doozy! Winners form last time were: Midori Beach - Nyx Solandrian Glaciers - Xenon The Mid-Range - Sera The Bog! - Satra (This was the big winner) Esterberry - Kari Last time, this thing spat out Seth, Heilyn, and Ichigo! Let's see what we can get this time around, eh?
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Just post your responses to these questions below in this thread, happy idea hunting! 83
Realm Name: (Think of something fun but try not to shoot for something that no one can pronounce XD)
Lay of the Land: (Describe the majority or the realm itself, what does it look like? What's the weather usually like? Is it a scary looking place, charming, dull? Describe away! Try to stay at 400 words or less, though. For my sanity, please.<3)
Colors/Patterns: (What are the distinctive colors/patterns of this Realm? Are there any common mutations or deformities? For example: The good people of the Midori usually have webbing between their digits and their hair grows in coarse and tends to dread naturally.)
History: (What's this place like? Do they have issues like the Josiggy vs. the Lowlanders? Are they tradesmen, laborers? What are they known for, and who do they normally deal with? How do they tend to treat others as well as each other? Try to stay at 400 words or less, though. For my sanity, please.<3)
Location: (What Realms are located near this one?)
Feelings: (How do you think some of the other Realms feel about this place? Not all of them, but the ones that stand out.)
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Prizes:
Pffft, of course!
There will be three new Realms chosen from the entries, and I have one waiting for you all, myself.
First place will receive semi-custom SD and a very shiny item.
Second place will receive a random SD and a rather nice item X3
Third place will receive a random SD.
Lastly, two runners-up will receive pre-determined items/fertility awards <3
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This contest will open Monday 2/8/10 at 4:30, board time. It will close on Monday 2/22/10 at 11pm board time. Have fun guys! I can't wait to see what you think of! 83
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Q & A
Q: If we have trouble explaining what we have in our head properly for description, would it be okay to include some kind of reference picture? A: Yup 83 Just link it or stuff it in, it's no problem <3 I love to see what you're thinking, as well as read it.
Q: Is there a limit to the amount of times one can enter? A: Nope, you can enter as many times as you would like. Everyone is also eligible for up to two prizes, you can only be picked once for the top slots (first, second, third) but the last two can be won by anyone, even people who have already won something <3
Q: If we're entering more than once, should we have a single post for all of our entries? A: A separate post for each entry would be preferable, thanks!
Q: If we want to enter one of the Realms we entered to this contest last time that didn't win, can we? A: Of course! Just because it wasn't chosen last time doesn't mean I didn't like it! It simply meant that I had to make some seriously tough decisions, and that this time around, it may make the cut!
Q: Does the Realm have to be newly discovered, or ca we write it in as though it's always been here? A: Please, please feel free to write them in as though they've always been here. One or two may have been anti-social enough to be newly discovered (like the Bog, last time), but the others will be written in as though they've always been here.
Have fun!
~Nathalia
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Post by Tigeress on Feb 8, 2010 18:37:00 GMT -5
*has a question* is there an updated map anywhere, including the last new realms, so we can see the new neighbor possibilities and not accidentally steal anyone's land? XD
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Post by Spiderfly on Feb 8, 2010 18:42:46 GMT -5
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Post by Bee on Feb 8, 2010 19:04:57 GMT -5
Whee, let's start this party! I may have...been sitting on this for a bit. XD;;; May as well toss it out.
Realm Name: Durum Veldt
Lay of the Land: A high, grassy plateau that covers a vast stretch of territory along the Villa en Miir and Corvistowne; the section that borders the Villa is a gentle slope into the Lower Veldt; the border against Corvistowne is a sharp ascent. The Higher Veldt is a lush prairie/grassland that serves as the agricultural center of the region; the Veldt produces most of the world’s wheat, and a good percentage of its citrus, hazelnut, and sunflowers. Much of the region, however, is the Lower Veldt, a hotter and less populated entryway to the region which many find impassable due to the insect population—nearly every native species of fly is a carrier of a sleeping sickness that cripples or kills most outsiders who get infected. The residents themselves are only partially immune, and outbreaks have led to region-wide panic and drastic periodic population drops. The residents who develop complete immunity enjoy some level of high regard no matter what manner of idiot they may be; these people are so strongly encouraged to breed that most are married off as soon as possible, and refusal to reproduce is seen as the ultimate selfishness; there have been several documented instances of such people being banished or executed.
The Higher Veldt holds rich deposits of gold, but those who know of the region tend to be almost as impressed by the breathtaking winter thunder and lightning storms; the Durum Veldt sky in the depths of winter is said to be one of the most beautiful sights in the world.
Colors/Patterns: Residents tend to be a soft, whitish-gold reminiscent of wheat, with gentle, curving streaks of blue-gray up the legs and across the back; the streaks are, rarely, so ornate they nearly resemble script, and are generally theorized to be the only genetic leftover from the area’s initial prominently-Villa population. The streaks are sometimes jagged and fork off in all directions, rather like lightning; this is increasingly common. Eyes tend to be blue or grey; gold is much less common, but pops up. Their fur looks much better than it feels; it’s usually short and rough, like straw.
History: The region was settled untold ages ago in a gold rush. Most travelers initially came from the Villa en Miir, lured by a couple scattered tales of extreme wealth. Families from all over the known world migrated once the rumors were confirmed, but most didn’t make it to the Higher Veldt, killed off in epidemics that swept through the parties. In addition to the sleeping sickness, poor sanitary conditions also resulted in dysentery and cholera; most journal accounts of the migratory era are grotesque horror stories of fever, starvation, madness and death. Most who made it to the Higher Veldt stayed there, unwilling to make the journey back; they began cultivating the land and shaping it into the region it is today. Over the years, as immunities and safe-travel measures developed, trade opened up again, mostly the quiet but extensive exporting of wheat and gold.
The realm doesn’t care much about rank or region, but they are very strict on Suits. They pride themselves on valuing every Suit equally, but they all serve in certain capacities, and are generally not allowed to deviate. The Clubs, with their endurance, work the fields and the mines, and are by far the most numerous Suit; they comprise about 70 percent of the population. The Spades, with their speed and water generation, work as hunters and in food production. Diamonds handle trade, and are also responsible for problem-solving and the region’s government. There are very few Hearts in the region; they are all conscripted into a sort of nomadic militia that guards trading parties and the small settlements, and puts down what fights break out when diplomacy fails; they also keep order during the outbreaks. It would be very difficult for, say, a Club to work in government; they would basically have to be a diplomatic genius, and even then, they would always be viewed as unnatural and treated with caution and scorn. Each Suit is incredibly proud of itself and its role, and this has led to some tension—sometimes the only job the Hearts have is putting down the odd inter-Suit riot, but the party line is that these events are always trivial.
Location: The region covers a very wide area, down Corvistowne and the Villa en Miir, not quite reaching the Court of Spades. The Higher Veldt is surrounded completely by the Lower Veldt; it is impossible to access the plateau proper without passing through it, as even birds find it necessary to stop at some point or another.
Feelings: The region is generally seen as quiet and very hard-working; their geography has made them relatively insular, and most people, when asked where their wheat came from, would not even be able to name the realm. Some people will only ever see the Diamond traders and their Heart guard, or the Durumians who were genuinely unable to deal with the class-segregated nature of the realm and left. More liberal or enlightened people are sometimes put off by the rigid Suit structure, though Durumians themselves are usually baffled by this.
Durumians are considered a very ill omen by the normally-accepting Villas, who avoid the border and tend to view Durumians as a decayed, inferior variant of their own people. They do not accept exports from the Veldt, and whatever negative sentiment that exists in the other realms is likely to have stemmed from them. The dislike is entirely one-sided, as Durumians admire Villa culture greatly and are proud of their ancestry.
People from the Veldt tend to be exasperated by Corvies and other eccentrics, and in some cases are outright hostile—the motto is to take your crazy somewhere else, and they have zero patience for attention-whoring and disruptive behavior. Some view them as stiff and simple, and while they do pride themselves on being down-to-earth, their berserk button, if they have one, tends to be the insinuation that they have no real cultural achievements.
The residents adore sunflowers and, generally, any shade of yellow. Golden eyes or hair are, pardon the pun, the gold standard for sexiness. Residents sometimes demonstrate quiet realm pride by affixing sunflowers/sunflower jewelry to themselves or their clothing.
AND THERE WE GO. *runs back off to do homework*
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Post by Tigeress on Feb 8, 2010 19:41:40 GMT -5
Realm Name: Yunlan Bayou Lay of the Land: The Bayou is mostly a seaside town with a large lake in the center. It tends to be warmer than most places, and there’s always a salty taste to the air. Almost all of the town is paved in nice brick and smooth rock, and the architecture has a vaguely Victorian feel; a little old-fashioned, but simple and elegant nonetheless. The largest lake is directly in the center of the town and has one long, beautiful bridge spanning it. Colors/Patterns: The main colors of this realm are sky blue and powder pink with some warm blue-teal appearing now and then. The patterns tend to form waves on the body, like someone splashed every child with color across the side, front, bottom, or back of their body from birth. If a mane is present (and it is very widely seen as a status symbol to be born with one), it is crimped looking, or very tightly waved. The women like to decorate manes with lace accessories. ( www.sionayra.com/Serians/Altars/SacredSea/Bayou.gif ) History: The personalities of the Yunlan can vary greatly. Most are fairly reserved and easy-going, pleasant enough to those passing by but not too interested in the goings-on outside of the Bayou. There are some obsessed with elegance, and so tend to rely on the surgeons of Yunlan. While Corvistowne has its chemists, Yunlan has its cosmetic surgeons. Not all are born with the desire, but the vast majority are intelligent enough to try making a living with it, and Yunlan holds a history for having the best of the best. Their services are more widely appreciated by those established enough to have a human form (and due to such small demand, the prices reflect this), but there have been several picky cards known to have shortened a long canine nose, refined the torn edge of a feline ear, so on and so forth. Location: Above Esterberry, connecting to the Capital. Feelings: Corvistowne seems to think they’re incompetent outwardly, though inwardly it’s been said some wish to work with a Yunlan surgeon. Highlanders believe the Yunlan all aspire to be more like them, and thus are amused and generally accepting of those from the Bayou. Those from the Yarrow Gardens use the image-obsessed nature to mock the males, and seem to like the idea of the female surgeons (who doesn’t like a woman with brains And beauty?). LOL I was just informed that I basically made the Koreans of SOD (from a Korean friend who is chilling with me XD), I hold no responsibility or intent for this supposed similarity >_>. And now I should actually gtfo my house for my birthday eheh *is lame*.
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Post by FlyingPanther on Feb 8, 2010 19:51:48 GMT -5
(hmm so is there any way to get to some of the old entries? or have they been deleted...>.>
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Post by Tigeress on Feb 8, 2010 19:57:41 GMT -5
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Post by FlyingPanther on Feb 8, 2010 20:10:23 GMT -5
Realm Name: Faerdell Lay of the Land: The land is completely desolate. It is a desert, the only 'living' things being its inhabitants, the skeletons of trees that litter the landscape...with...strange glass orbs within most all you see, which glow at night, and a purplish black plant that only grows in this region below the trees with orbs, known to the regions inhabitants as 'Nightshade'. Suprisingly, however, the region is not really as hot as a desert should be, it just....doesn't seem to be able to hold very much in the way of 'life'. Colors/Patterns: The people of this region can vary slightly in coloration. Their base colors are usually something along the lines of silver, or slate silver blue, and rarely white. Their eyes have X like markings over them, usually either black or a purplish black. All along their bodies and on their faces, they have beautiful swirling smokey looking markings, either a darker silver or grey, and rarely a bright blue or purple color. They can also have multicolor swirls. The swirls originate from a sharp point either behind the X's on their eyes...or at their sholderblades, and taper out and down from there along their bodies. ALL of the people from this region have blank white eyes, no irises or pupils or anything. Just stark white. They can NEVER be any other color, and if it is...this is usually because they are either blind or cannot 'see' with the use of the Nightshade. They are not BLIND however. It is thought that their eyes turn white when they finally see the dead, and stay that way to help them continue to see the dead. History: These people, are said to have come from both Torquehlem, for their 'morbidly depressing' obsession with the dead and trying to become one with them in life, and from Tugley Wood, for their rather creepy demenor. This may be true, though their markings and coloring suggest that this is possibly only a half truth, if not a truth at all. The people of Faerdell always seem to be in a different state of mind, a far far away one. The reason for this, is deeply embedded within their culture...and their pasts... You see, when the people had first come to Faerdell, the land was as desolate as it is now, though the settling groups didn't know this, and wandered around the tiny region that they called their own, and slowly...people began to die from lack of water and food. Their leader, was a man known only by his deeds, his name lost in time. He was a glass blower by profession, and naturally...in this strangely desolate region, he was able to find enough sand to continue his trade as a bit of a hobby when the colony rested for the night. For each person that died, he made a bit of a 'tombstone' for them, in the form of a large clear ball, which he placed safely within the branches of the dead trees that litered the area. One night, there was a large sickness that swept through the camp, and they were all unable to move for a couple of days. Many continued to die, and the man continued to make his glass balls which he placed in the trees to remember them by. One night however, he noticed as he was putting the balls up, a faint glow within one of them, naturally...this startled him and he accidently droped one, which immidiately shouted. Legend says that from the shattered ball came a scream of utter agony, before the silence of the night was returned. Completely shaken...he returned to the camp with the news, to which the people of the colony could only have one conclusion. The glass balls that he had created... were housing the souls of the people who died within the colony. People were so desperate to regain a part of the ones they had lost in their journey for a better life within what was to be known as Faerdell and the sickness that they quickly took up their leader, the glass blower, as a spiritual leader. They asked him to continue to make the balls for each person that died, and asked him to teach them as well. He did so for a long time, until everyone knew the craft, and soon they were making their own for their dead. Then they asked him for something else...something he thought truely impossible. The ability to commune with the dead. He stressed about it for some time, not knowing what to do. To commune with the dead was a rare thing with any people if it exsisted at all....why did the towns people think he could give something like that to them? The truth was that over the course of the time they had believed him their spiritual leader...he had gained the respect similar to that of a Pope. They believed their was nothing that he couldnt do to bring them their dead back. It was some time until he came up with the solution...as rains are very scarce within Faerdell. He noticed, that below, at the roots of the trees that were seemingly dead, that held the glass ball memorials, plants started to grow. These plants were black in color, with a very faint impression of purple in the right light. This, he called Nightshade, not because they resembled at all the plant that also carries that name, but because they seemed to grow more in the glow of the balls at night. In the morning he would often find the plants again, after experimenting by pulling them out. The leaves looked very similar to tobacco...and he took it as a sign, that maybe they were ment to be smoked. One night, he created a glass pipe, letting it cool before he stuffed the bowl with the leaves of the Nightshade. After taking a puff, he immidiately began to feel different, calmer despite the dizziness in his head. He suddenly felt, very far away, as if he was walking outside his body, though he knew he was walking as he stepped forward. He didn't really know what to make of it...other then maybe realizing he had found a new halucinagin, when he turned towards one of the memorial trees. Suddenly, he could see them....hundreds of them...standing and glowing beneath the trees of the memorials. A young child came bounding towards him, one he recognized as a good friend's boy that had died during the sickness. The boy simply said, "It's about time you figured out how to use it...", as was the characterisically snarky nature of the once-alive boy...before he himself passed out from shock. The legend continues to say that he went back to the camp in the morning when he came to...and the colonist looked at him as if they had never seen him before. The reason being (though unknown to him), was that he completely looked different...his coloration had changed to match that of the colors of the regioners now, and his eyes were a dead white. The colonists, not having ever seen someone like him before...and fearing him some demon, beat him to death, all the while he screamed asking them to believe it was him...and to just smoke the Nightshade and they would see for themselves. After he died...the secret of the plant died with him for many many years, until much later...when the colonists had finally learned to beat the odds against their enviornment, and had grown to a considerable size. Some still remembered the old myth of the plants....and while they had continued to seek a way to commune with the dead in the glass balls, they had been unsuccessful. Finally, after several years, someone dared tried the dying man's screaming last words, with a group of onlookers, to make sure he would be fine. Before their very eyes, he to had changed into the colorations of the old man...and he raved and screamed about seeing ghosts. The others took the information to the others of the colonists....and on a set day, they decided they would all try the plant...and see what happened. The day finally came, and they had all prepared for it by making their own glass pipes...(yes, the tradition of glass blowing had passed on), and they also had the same effect. People rejoiced seeing loved ones, old friends, loves and children. But they never saw the old man who had figured out the secret of the Nightshade plant, because upon his death...it had been forbidden for anyone to make a glass ball for him, due to the fact they thought him an outsider. Now, all the people of that region ever do, is smoke Nightshade, and spend time around the trees with the memorial glass balls of their loved ones. Many who visit the lands think them all drug addicts, and the truth of the plant seems to evade people to this day. Is it truely a hallucinagin that makes people THINK they see the dead? Or is it actually the gateway to those who still walk amongst the living? It's chemical compound astounds Corvistownian researchers to this day. The people of Faerdell have always henceforth looked the way tehy have, including babies born. Those who come from other regions however, when they smoke the plant, only have the side effect of their eyes turnning pure white....they do not change their region colors. This...also stumps scientists. Location: It is located in the little gap between Torquehelm and Tugley Wood. It doesn't extend past that point. It is an extremely small region. Feelings: The world has one of either two universal feelings about them. Most scholars and non-believers, tend to think them all drug addicts who's made up use for their 'spiritual' plant is their excuse for their large consumption of it. Others who believe that the plant actually has the properties the Faerdian people believe it does, sees the region as a spiritual ladder to the realm of the dead. Many people desperate to get in contact with the dearly departed often come to Faerdell and attempt to use the plants in their own reunion ceramony. They have ALWAYS been the rivals of the Bog in glass blowing, though to the world they might seem the lesser of the two. Because of this, some of the fellows from this region might feel a bit of agression towards those of the Bog. The entire region is filled with Glass blowers, and people that specialize in making glass. It is said that the most beautiful glass can be found here, and many seek to gain glass beads or home decorative pieces from this region's people. It is their main sourse of trade that allows them to gain food, water, and other nessesities. Even if people are off put by their customs or their slightly frightening 'far away' demenor, they will gladly go through any discomfort for their priceless glasswork. Where it is located on the map Fast sketch of how the trees and terrain look. Also a picture of 'Nightshade' as well as the memorial glass balls, glowing faintly.A Faerdian wolf saying it's last goodbyes to a loved one. In this wolfs case, he has a rare bright blue coloration in his smokey markings and those markings are starting at the sholder instead of at the back of the eye. He's a fairly normal looking Faerdian except for the blue color...which isn't even as rare as purple.
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Post by FlyingPanther on Feb 8, 2010 20:34:20 GMT -5
Realm Name: Yucata Jungle Lay of the Land: The surrounding landscape is not completely appealing, For whatever the reason, maybe because of the different temperatures along the edge of the region territories, the plantlife is not extremely thick, and it's not rare for their to be patches of barren and dead plants. It makes it fairly unappealing to want to enter into. However, if you get far enough into the center, then you are suddenly met with vast and thick rainforest. The air is extremely moist, and it always at least sprinkles once per day, leaving the plants happily vivid greens. There are tons of vines hanging down from extremely all canopy trees, and the floor is litered with decaying material, giving the air an extremely earthy smell, especially after it rains. It is extremely easy to get lost in the jungle if you are not a local and are brave, or foolish, enough to enter. Scattered around the region are large grey stone cities, and at the very center, there is usually an extremely large cleared expance, with a step pyramid like structure in teh very middle. It is not uncommon for their to be steps leading up to the top, and equally uncommon for the stone steps to be stained red. Colors/Patterns: The base color can range anywhere in the spectrum of Tan, the lightest being a Golden Tan and the darkest being a Bronze Tan. Sometimes they have lighter colored bellies, though for the most part, they tend to be a singular base color. Along the top of their backs and spines, they sport rather strange black markings looking similar to [ ] s with up to 4 perfectly round black spots between the bracket like markings. Those individuals who are considered higher class (Queens, Kings, Jacks, Tens, Nines, and Eights) always have Turquoise 'war-paint' upon their faces, either in straight lines or perfect outlines of circles. Squiggley lines are considered extremely unappealing, so the only 'war-paint' shapes done are either angular or complete circles like the sun. The higher in rank the individual, the more likely they are to have more markings, even stretching down along the body. Almost all of the members of this region sport long jet black manes which they braid intricately in many or just one braid. Those of a lesser rank might just sport a pony tail, or even worse, short hair. Short hair, or no mane at all, are considered EXTREMELY unattractive, and often will never find mates, and are sometimes sacrificed at birth in their religious ceremonies. Elder members of the region tend to have grey, white, or 'peppered' hair with the absence of the melanin in the hair. Members of the region that express any other colors then the ones they commonly naturally come in, are often seen as curses upon the race, and their imperfect selves are often sacrificed at birth. Those who are in the upper class (Q, K, J, 10, 9, and 8) often adorn themselves in feathers, bones, pelts (of local wildlife), Gold and Turqoise. It is extremely extremely rare for them to be sporting anything different from that, mostly because that is all they have in their region. History: There is very very little known about the Yucatans, mostly because they are an extremely secretive and illusive people. What little IS known about them is from about 3 or 4 people who had managed to locate people within the region, and meraculously gain their trust enough to learn a thing or two before leaving. They are an extremely secluded people, that will most likely never be in the official courts of Hearts, Diamonds, Spades, or Clubs. They have their own form of government, not completely unlike the 'outside world's, and very similarly Hearts and Diamonds are considered top class citizens, even in low ranking individuals, because of the beautiful red color that they associate with blood. Red cards are considered purer of blood and therefore those who have the symbols are considered to be closer then anyone to the gods, especially royalty of those card suits. A Queen of Diamonds or Hearts is basically the equivelent of a god, and is often not only the ruler of the particular city within their region, but also the spiritual leader and sacrificer. They are a deeply religious people, though it is unknown exactly who they worship and if there is more then one god. No one could stomach their yearly festival long enough to figure it out, as there are many many sacrifices made that day. The blood of mortals, or so it is thought that they believe, keeps their gods alive for one more year, before he next festival occurs and the process starts over again. Those that are considered imperfect, as well as the MOST perfect of the region are often the ones sacrificed, and they often gladly face their 'dooms'. They believe they live on as the gods themselves, and often black suits will volenteer whether or not they were chosen for the ritual in order to gain honor and be closer to the gods (which they are naturally less close due to their suits). They do NOT cannibalize the bodies, instead prefering to bury them underneath next years crop so that the earth and themselves could be fed. It is considered a ritual of mourning to eat food grown above that of a loved one's body, and it is said that they often feel much better after doing so. This of course is done after all the blood has been drained from the corpses body. Other then the once a year festival, very little to no bloodshed takes place. They are an extremely peaceful people, just happy to live among themselves and create wonderful works of jewelery, pottery, and other artisan creations. Those of higher rank are educated in everything from primative math, to the written language, to the history of the people. Marriage is an extremely looked forward to event, as much as the yearly festival some say, and first takes place at a young age (around 15). Often times, one individual (of either gender...as long as they exibit a dominate personality within the community) will be married to several other individuals. They (despite gender) are the 'man' of the relationship as foreigners have labeled them, and they can have as many 'wives' as they want, while 'wives' cannot have more then one 'man/husband'. If they do...it tends to be a rather sour affair, and very few 'husbands' will touch her/him after such an event. They will most likely become divorced and never marry again. These individuals eventually sacrifice themselves during the festival for atonment purposes. They do not interact with outsiders of the region, so everything they own, eat, etc is made by someone within the community. Their way of gaining is through trade, and there is no currency, though they do have a concept of value. Obviously shiny things will require alot more to exchange with. Two strange features of the region, is that the majority of the Yucatans are feline in breed. This is because they are considered the most beautiful (as well as possibly having some sort of connection to their god(s)). This doesn't mean there aren't other breeds, but it does mean that felines are an extremely common sight. The other strange feature, is that everyone of that region is entirely mute. It is unknown weather the region has taken a vow of silence, if they actually physically don't have vocal cords, or if they just don't talk to foreigners. All that is known is that they do not speak AT all, even if their lives depend on a warning sound. All communication is done through art or the written word. Location: Located in the section of uncharted land below the Jossigy Marsh. It is a fairly small area, perhaps just a tad bigger of a sliver then Midori Beach. Feelings: Most everyone hads no idea this region exsists at all, due to the way the region appears to everyone at first glance, and the fact that people are very rarely found wandering around, and usually when they are, they slink back into the forests just as quickly as they exposed themselves. From rare sightings, which hardly anyone believes due to the rarity (kinda like the lockness monster or the yeti), people have come up with small myths of cannibalistic barbarian phantoms, who come and steal people who have wandered into their forests never to be seen again. Because of this, those who do believe there are any people in the region stay well well away, even more so then one would attempt to avoid the Marshes, Wastes, or Tugley Wood. The regioners themselves avoid other regions like the plague, and tell legends of monsters to keep people within the region walls. This is not ment to be a weird controling government conspiricy like it might sound. They are just honestly afraid to confront anyone who is not their people, because of the legends, that may possibly have some historical truth to them. In the past they have been met with hostility...and so now they fear the outside...though most who had confronted outsiders in the past have moved on from this world into the next. Where it is located on the map [To come soon...as it needs to be changed from its previous location...] Sample of Yucatan. Traditional Ponytail/Braid, with several extra braids. Obviously of high rank due to large amounts of Turquoise. Sample of back Spots.
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Post by FlyingPanther on Feb 8, 2010 20:36:13 GMT -5
Thanks muchly XD And just for the curious...I will be coming up with new things...I just wanted to recycle these two because they were my faves from last time...>.>;
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