Post by Lauryn de Vampyre on Feb 6, 2011 7:24:57 GMT -5
ID: SD484
Name: Pandora ("Pan")
Suit: Diamonds
Rank: Ten
Gender: Female
Animal: Bird (Pygmy Owl)/Canine (Bat-eared Fox)/Vermin (Swamp Rat)
Region: Tulgey Wood/Hisstor Wastes/Solandria Glacier/Torquehelm
Dealer: Lauryn
Parents: Brighid (DOE!) x Argo (NPC)
Notes: This downright lovely girl was born at the age of 19. She is aware of common Card culture, though not Rabbit culture, and has average intelligence. Her sweet demeanor is tempered by a slightly cruel streak that sometimes cannot be repressed far enough for her to escape its urges. Her mix of breeds is painfully appealing and most Cards will find her to be an incredibly exotic beauty, worthy of a few second glances, to say the least. The Rabbit ear mutation is only inherited by luck of the roll and cannot be commissioned or purchased.
Her small bone mask can be removed, but without it she becomes painfully paranoid.
Basic Magical Ability: She can act charismatic and persuasive at times, whether or not she actually has the natural charm and grace to pull it off.
Moderate Magical Ability: When activated, she can decipher up to two languages of the player's choosing. These languages are in addition to the common tongue and the Diamond house language.
Strong Magical Ability: When activated, she can cast a lie-detector spell on a Card of the Suit of Spades and of a Rank lesser or equal to her own, once per day. Cards of equal Rank would be aware of the spell, but Cards of lesser Rank would not.
Powerful Magical Ability: When activated, she can fly for up to half an hour. Winged Diamonds can use this ability for effortless, perfectly controlled flight.
=========WEAPON=========
Metal Whip: This incredible-looking bit of weaponry changes form as its wielder does to match them. It will be able to be held by Human, Biped, and Animal forms easily, the grip adjusting each time to her body.
It appears to be a whip, though its cord is actually made out of thousands of chunks of metal and serrated glass! They don't seem to be...connected, as one would normally think of it. This is obviously a highly magical weapon. Trying to pry it from the owner's hands will result in the potential thief getting quite a load of horrific, if shallow, cuts, and the whip returning to her hand at once. The whip itself can extend to up to 15 feet long and Pan feels an intense connection with it, able to whip it about with amazing proficiency.
The whip, most unfortunately, will not work well against Clubs, seeming to have some unspoken "truce" with the Suit. It will deflect physical attacks (not magical) from them, but will not attack them, nor children.
This whip can be put down by magical means, though it will always reform itself within 5 hours after its destruction. It can be torn apart by magical means, but most physical will be...unpleasantly cut up about the situation, if you know what I mean...