Post by Nathalia on Apr 6, 2011 17:47:20 GMT -5
Hey guys!
Sorry I keep falling behind on this, got some presents to scatter over you all with love and I hope everything is going splendidly in all aspects!
Happy birthdays. <3
---------------------------------------------
Harpsdesire:
Peacock Headdress: This absolutely lovely headdress has a full mask accessory and tingles a bit when touched...hmm, perhaps putting it on isn't the best idea...
Once put on, the headdress will grant its owner a one-time ability (If used, then this item cannot afterward be traded as its ability is gone, though it is lovely to wear.) and they will feel it take up space in the back of their heads.
The mask is a lovely array of swirled blues and greys and has small jewels around the eyes holes, a small, beak-like protrusion is made of silver and the feathers crowing the skull are that of a peacock.
Once a week, they will now be able to call forth a tiny army of extremely decorative, phantom Jubjub birds. These birds will number between 10 and 20 and all have exquisite peacock plumage...if it weren't for their horrible faces, they would all be so pretty.
These birds are phantoms and cannot usually harm people on the living plane...however...
All of them are capable of harming ghosts, and once a week when called, for the first 3 minutes of their existence, they are tangible and can injure the physical bodies of the living.
At will, however, this character is able to call forth their favorite of the ghostly Jubs to keep themselves company...and though they can only be touched by the summoner, someone who doesn't know that would still find them quite terrifying.
-------------------------
Aurryinne:
Memory Lance: This 5 foot long lance has quite a heft to it. 350lbs for anyone...except for its true owner, the first person to wield it out of need as opposed to desire.The weapon is made of solid obsidian, the blade no exception to that rule. If used against someone they wouldn't (under normal circumstances) wish to harm, then the blade will dull automatically...though it may still break bones.
The weapon itself is about 5 feet long and has a wicked curve to the tip, to hook and drag victims within reach of the wielder. Once a week, the weapons master is able to cause an impenetrable blackout to occur for 100 feet around themselves for a full minute. No one can see through the blackness (unless they have a magical sight spell ranked at at least 200p that would enable them to), not even the caster, though their lance seems to have a pretty good knowledge of the area, and will lightly pull them out of the way of towards and opponent, though it doesn't make them immune to every attack.The darkness feels wrong and obliterates sense of smell too, though not that of hearing, and gives the owner quite the edge.
The lance-carrier must have the weapon on them in order for the spell to work, the weapon will also become horribly aggrieved if it is casually passed from person to person, seeming to prefer one master at a time. If people do take to passing it around...PM the Admin to see what might happen.
-------------------------------------
Seraaches:
Opal Eyes: These two large opals dangle from a thin chain, it won't stay there for long. When placed on, the owner of this beautiful piece of jewelry, will suddenly find themselves screaming in shock as the opals seem to melt into their flesh and the world goes dark for a full ten minutes. Once this clears up, though, they'll be able to see better than they ever have before!
Their eyes are now...well, it seems that they were replaced by the actual opals, leaving the nice, thin chain half burned into the wearers flesh. Though neither can be removed, at least the look is...decorative, for all that it's rather disturbing.
This item has added a 25% chance of something special happening should they ever breed, make sure to note the Admin of it, should you sign them up (lest she not know who the item was given to.)
Once a week, this SD is now able to cause another SD or Rabbit of any rank (including Joker) to go blind for a full three minutes. During this time, the afflicted SD will not see the real world, but will have horrible images of anything terrible that they have done, are ashamed of, or has been done to them, flashing before their eyes.
This completely diminishes their senses and leaves them able to hear and smell still, but confused by the images.
If this item is used to kill someone, or during an official battle for Queenship...some...backfiring actions might occur. Be sure to PM the Admin should you choose to use the item for these purposes.
------------------------------------------
Satra:
Madness Goggles: Perhaps madness is going a bit far; how about "goggles of megalomania"? It seems to fit a bit better with the effects. Placing these goggles on might have a bit of an...awkward side effect, though hopefully its gains outweigh its losses. Once the goggles have claimed a master, they will permanently adhere to their heads, over their eyes, giving the world a permanently blue tint. Once a week, they will now be able to cause any SD (except for Jack Rabbits and Jokers) to experience one solid minute of complete depraved madness. They become very similar to feral beasts when hit by the spell, many running away while laughing like lunatics, unable to be caught, while others (who have a more...violent personality) may stay and begin to wreak havoc on the caster and anyone nearby in a scene of unspeakable brutality, commonly laughing all the while.
Once the spell breaks, their return from lunacy is often marked by a very solemn mood in which they try to reason with themselves about what they have done. It causes many victims of the spell to realize just how close anyone can be to madness in everyday life...now that they know where that line is.
The goggles do have a side effect on their master, though.
Once a week, at random times, the owner will have a fit of madness during which they will either hallucinate as though over dosing on drugs, be overcome with incredible fear, or begin to deconstruct what it means to be a reasonable being in their own heads until anything is justifiable...
Fortunately, these random spells of time never last more than 30 seconds...but people can do an awful lot in thirty seconds...be careful who you leave yourself alone with...
----------------------------------------
Shinigami:
Magic Carpet: Really? I didn't think these existed! Somehow, some mage somewhere managed, though the thing looks pretty battered and old, no wonder no one else picked it up and used it. A mash of unpleasant old paisley and white, it's so full of holes that the pattern's not immediately recognizable. If someone claims ownership over the nasty thing, it will attach itself to their psyche and vanish.
Once a week, they will be able to summon the carpet to wherever they are.
It will appear as though from nowhere and can carry up to 350lbs of weight, before it will be flattened to the ground, unable to fly.
Once the master and anyone they wish to take with them have loaded up, the entire mass on the carpet become completely invisible for a full 30 minutes, the carpet itself capable of flying for up to 3 hours. However, if offensive action is taken while on the carpet, it will drop its cargo, roll up, and unsummon itself at once.
Once a month, the carpet seems to take on its own personality; it has a special distaste for Queens and other "high-class" individuals, its master excluded of course. It will display itself as courteously as possible, but it can come off as rude if it takes a dislike to an exceptionally snooty upperclassman.
<3
~Nathalia
Sorry I keep falling behind on this, got some presents to scatter over you all with love and I hope everything is going splendidly in all aspects!
Happy birthdays. <3
---------------------------------------------
Harpsdesire:
Peacock Headdress: This absolutely lovely headdress has a full mask accessory and tingles a bit when touched...hmm, perhaps putting it on isn't the best idea...
Once put on, the headdress will grant its owner a one-time ability (If used, then this item cannot afterward be traded as its ability is gone, though it is lovely to wear.) and they will feel it take up space in the back of their heads.
The mask is a lovely array of swirled blues and greys and has small jewels around the eyes holes, a small, beak-like protrusion is made of silver and the feathers crowing the skull are that of a peacock.
Once a week, they will now be able to call forth a tiny army of extremely decorative, phantom Jubjub birds. These birds will number between 10 and 20 and all have exquisite peacock plumage...if it weren't for their horrible faces, they would all be so pretty.
These birds are phantoms and cannot usually harm people on the living plane...however...
All of them are capable of harming ghosts, and once a week when called, for the first 3 minutes of their existence, they are tangible and can injure the physical bodies of the living.
At will, however, this character is able to call forth their favorite of the ghostly Jubs to keep themselves company...and though they can only be touched by the summoner, someone who doesn't know that would still find them quite terrifying.
-------------------------
Aurryinne:
Memory Lance: This 5 foot long lance has quite a heft to it. 350lbs for anyone...except for its true owner, the first person to wield it out of need as opposed to desire.The weapon is made of solid obsidian, the blade no exception to that rule. If used against someone they wouldn't (under normal circumstances) wish to harm, then the blade will dull automatically...though it may still break bones.
The weapon itself is about 5 feet long and has a wicked curve to the tip, to hook and drag victims within reach of the wielder. Once a week, the weapons master is able to cause an impenetrable blackout to occur for 100 feet around themselves for a full minute. No one can see through the blackness (unless they have a magical sight spell ranked at at least 200p that would enable them to), not even the caster, though their lance seems to have a pretty good knowledge of the area, and will lightly pull them out of the way of towards and opponent, though it doesn't make them immune to every attack.The darkness feels wrong and obliterates sense of smell too, though not that of hearing, and gives the owner quite the edge.
The lance-carrier must have the weapon on them in order for the spell to work, the weapon will also become horribly aggrieved if it is casually passed from person to person, seeming to prefer one master at a time. If people do take to passing it around...PM the Admin to see what might happen.
-------------------------------------
Seraaches:
Opal Eyes: These two large opals dangle from a thin chain, it won't stay there for long. When placed on, the owner of this beautiful piece of jewelry, will suddenly find themselves screaming in shock as the opals seem to melt into their flesh and the world goes dark for a full ten minutes. Once this clears up, though, they'll be able to see better than they ever have before!
Their eyes are now...well, it seems that they were replaced by the actual opals, leaving the nice, thin chain half burned into the wearers flesh. Though neither can be removed, at least the look is...decorative, for all that it's rather disturbing.
This item has added a 25% chance of something special happening should they ever breed, make sure to note the Admin of it, should you sign them up (lest she not know who the item was given to.)
Once a week, this SD is now able to cause another SD or Rabbit of any rank (including Joker) to go blind for a full three minutes. During this time, the afflicted SD will not see the real world, but will have horrible images of anything terrible that they have done, are ashamed of, or has been done to them, flashing before their eyes.
This completely diminishes their senses and leaves them able to hear and smell still, but confused by the images.
If this item is used to kill someone, or during an official battle for Queenship...some...backfiring actions might occur. Be sure to PM the Admin should you choose to use the item for these purposes.
------------------------------------------
Satra:
Madness Goggles: Perhaps madness is going a bit far; how about "goggles of megalomania"? It seems to fit a bit better with the effects. Placing these goggles on might have a bit of an...awkward side effect, though hopefully its gains outweigh its losses. Once the goggles have claimed a master, they will permanently adhere to their heads, over their eyes, giving the world a permanently blue tint. Once a week, they will now be able to cause any SD (except for Jack Rabbits and Jokers) to experience one solid minute of complete depraved madness. They become very similar to feral beasts when hit by the spell, many running away while laughing like lunatics, unable to be caught, while others (who have a more...violent personality) may stay and begin to wreak havoc on the caster and anyone nearby in a scene of unspeakable brutality, commonly laughing all the while.
Once the spell breaks, their return from lunacy is often marked by a very solemn mood in which they try to reason with themselves about what they have done. It causes many victims of the spell to realize just how close anyone can be to madness in everyday life...now that they know where that line is.
The goggles do have a side effect on their master, though.
Once a week, at random times, the owner will have a fit of madness during which they will either hallucinate as though over dosing on drugs, be overcome with incredible fear, or begin to deconstruct what it means to be a reasonable being in their own heads until anything is justifiable...
Fortunately, these random spells of time never last more than 30 seconds...but people can do an awful lot in thirty seconds...be careful who you leave yourself alone with...
----------------------------------------
Shinigami:
Magic Carpet: Really? I didn't think these existed! Somehow, some mage somewhere managed, though the thing looks pretty battered and old, no wonder no one else picked it up and used it. A mash of unpleasant old paisley and white, it's so full of holes that the pattern's not immediately recognizable. If someone claims ownership over the nasty thing, it will attach itself to their psyche and vanish.
Once a week, they will be able to summon the carpet to wherever they are.
It will appear as though from nowhere and can carry up to 350lbs of weight, before it will be flattened to the ground, unable to fly.
Once the master and anyone they wish to take with them have loaded up, the entire mass on the carpet become completely invisible for a full 30 minutes, the carpet itself capable of flying for up to 3 hours. However, if offensive action is taken while on the carpet, it will drop its cargo, roll up, and unsummon itself at once.
Once a month, the carpet seems to take on its own personality; it has a special distaste for Queens and other "high-class" individuals, its master excluded of course. It will display itself as courteously as possible, but it can come off as rude if it takes a dislike to an exceptionally snooty upperclassman.
<3
~Nathalia