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Post by Kasatsu on Jan 26, 2008 23:51:22 GMT -5
ID: SD184 Name: Idril Suit: Diamonds Rank: Seven Gender: Female Animal: Vermin (Mouse) Region: Esterberry Dealer: Kasatsu Basic Magical Ability: She can act charismatic and persuasive at times, whether or not she actually has the natural charm and grace to pull it off. Moderate Magical Ability:When activated, she can decipher up to two languages of the player's choosing. These languages are in addition to the common tongue and the Diamond house language.
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Post by Kasatsu on Jan 26, 2008 23:56:13 GMT -5
Diamonds: The Fang
As a rule, Diamonds are uncommon but not too difficult to come by. They are on the upper end of society due to their color, with practically no stigmas against them. A Diamond has respect in society naturally; even if its number is of the lower cast, the fact that it is a Diamond will lift it above the other "lower" cards. Being born as a Diamond is a celebrated event and the child will probably have a happy life regardless of realm or parentage.
The Diamond symbol, the Fang, refers to their cunning and sharp, biting turns of phrase. Their uncanny intelligence and tendency toward snideness and power gives the Suit a reputation for being fangy. The fang is also normally represented a as serpent’s fang; due to their knack with charisma and bribery, they usually revel in their snake-like stereotype.
Basic Magical Ability: All Diamonds can act charismatic and persuasive at times, whether or not they actually have the natural charm and grace to pull it off.
Five-Seven: Fives, Sixes, and Sevens are the most commonly found members of society and are seen as the "middle class". Since there are so many of them, they are seen as the "norm" and feel that there is nothing wrong with their lot in life if they remain where they are. They tend to be pleased with life and can get mediocre jobs as higher-end servants in the Courts, living their lives comfortably in the average end of society. Higher-ups may still look down on them, but they can all feel justified in gossiping about that moronic snot at dinner or with the neighbors.
Vermin: Vermin are easy to locate and, even though their name may bring other thoughts, they are generally quite sweet and docile. They live anywhere that food is plentiful and tend to stay away from the Selkie Lakes. They usually look like rats or mice, though gerbils are not unheard of.
Esterberry: Created by KariMuffin Residents have white and purple that form stripped or delicately patterned markings. They often have copper socks on their extremities. Their eyes are normally lavender.
Esterberry residents are notorious for their smarts. Everyone is intelligent to an outstanding degree, and if they aren't they're outcast. They are a cocky realm, and more than willing to flaunt their intelligence by constructing massive libraries, an academy and monuments. Esterberry is located next the Highlands and a very small part of Yarrow Gardens. Most realms think Esterberry is filled with crazy egotistical eccentrics. Esterberry is a region that isn't particularly lush or green. It's simply somewhere caught in the middle. Charming is used to describe the area, more often than not. The one special thing they seem to have is that even in winter, when the snow is thick, everything stays green. But there are very few trees to display the bright green leaves. Most of the architecture is fanciful to compensate for the "boring" surrounding area, but there are often brightly colored vines of flowers growing up some of the large buildings.
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