Post by Nathalia on Oct 8, 2007 20:21:17 GMT -5
Here are the randoms that FP as chosen to keep. The rest will be doled out as contest prizes as she sees fit. SO you guys don't get to see those yet XD Bwahahah! Only she and I know what you could receive!!!
Vyn! You have received two gifts from FP!
ID: SD085
Name: --
Suit: Spades
Rank: Eight
Gender: Female
Animal: Insect (Butterfly)
Region: Corvistowne
Dealer: Vyn
Mutations: Tiny, feathered wing-ears, muzzle mutation
*Notes: She is a mechanical Corvistowneian...she adores electricity...
Basic Magical Ability: She can run up to 40mph in sprints and 20mph for up to an hour in extended runs.
Moderate Magical Ability: When activated, she can see black-and-white clearly in the dark. This can be activated and deactivated at will. Should she look at a moderate to bright light with this ability activated, however, she will experience intense pain and be left with a splitting headache for up to one day.
Strong Magical Ability: When activated, she can create up to two gallons of drinking water up to five times per day.
ID: SD086
Name: --
Suit: Clubs
Rank: Six
Gender: Male
Animal: Canine (Fox)
Region: Morganberry
Dealer: Vyn
Mutations: Tiny, leathery wings, not capable of flight. (Not unless magics are gained later in life XD)
*Notes: When angry the ruff around his neck and his tail appear to light on fire...though they won't actually burn anyone.
Basic Magical Ability: He can go two days without needing to sleep.
Moderate Magical Ability: When activated, he can carry up to 200 lbs of extra weight for 24 hours straight, one day per week. He is left feeling tired and somewhat drained for the 24 hours following that period.
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FP's Randoms:
ID: SD087
Name: --
Suit: Clubs
Rank: Nine
Gender: Male
Animal: Canine (Wolf)
Region: Villa en Miir
Dealer: FP
Mutations: A mane in the form of a beard O__o
*Notes: His script reads "Borrowed", in pink. "Captive", in blue.
Basic Magical Ability: He can go three days without needing to sleep.
Moderate Magical Ability: When activated, he can carry up to 100 lbs of extra weight for 24 hours straight, one day per week. He is left feeling tired and somewhat drained for the 24 hours following that period.
Strong Magical Ability: When activated, he can make tunnels by focusing his mind. These tunnels can be made, at the most, 3 miles long and about five feet high and wide. He can make them one per week at extensive mental drain and must concentrate exceedingly hard in order to do so, usually collapsing afterward.
ID: SD088
Name: --
Suit: Spades
Rank: Four
Gender: Male
Animal: Feline
Region: Forest of Kahmden
Dealer: FP
Mutations: A very thick, fluffy tail.
Basic Magical Ability: He can run up to 20mph in sprints and 20mph for up to an hour in extended runs.
ID: SD089
Name: --
Suit: Diamonds
Rank: Five
Gender: Male
Animal: Reptile (Serpent)
Region: Selkie Lakes
Dealer: FP
Mutations: Small spikes around his eyes
*Notes: He has a thin, but whole tongue and probably doesn't slur his "s" sounds as most serpents tend to.
Basic Magical Ability: He can act charismatic and persuasive at times, whether or not he actually has the natural charm and grace to pull it off.
Moderate Magical Ability: When activated,he can decipher up to two languages of the player's choosing. These languages are in addition to the common tongue and the Diamond house language.
ID: SD090
Name: --
Suit: Clubs
Rank: Jack
Gender: Male
Animal: Feline (Lynx)
Region: Corvistowne
Dealer: FP
Mutations: Thick protruding spines connected with black, leathery membrane.
*Notes: He's a chemical Corvistowneian, interested in growing seamless protective mutations.
Basic Magical Ability: He can go three days without needing to sleep.
Moderate Magical Ability: When activated, he can carry up to 50 lbs of extra weight for 24 hours straight, one day per week. He is left feeling tired and somewhat drained for the 24 hours following that period.
Strong Magical Ability: When activated, he can move or shift three thick metals, steel, gold, and copper. Other metals will refuse to bend to his will, he can move the others out of his way or flatten them into compact shapes to be better carried, he is not however, an artisan.
Powerful Magical Ability: When activated, he can communicate with another Club he is acquainted with through metals he carries (he may even carry with him a small piece of steel). It only works over a distance of two miles.
Jack's Ability: He can weave metals through body parts in order to mend broken bones...or buff up a soldier...<3 He needs about five hours of extreme concentration to do so...and his patient will want to be unconscious XD
ID: SD091
Name: --
Suit: Spades
Rank: Seven
Gender: Male
Animal: Weasel
Region: Highland
Dealer: FP
Mutations: Short, stubbly tail
*Notes: His mother was involved in....a "business" transgression with a Jack's Court... He probably tries to keep this shameful fact a secret.
Basic Magical Ability: He can run up to 20mph in sprints and 10mph for up to an hour in extended runs
Moderate Magical Ability: When activated, he can see black-and-white clearly in the dark. This can be activated and deactivated at will. Should he look at a moderate to bright light with this ability activated, however, they will experience intense pain and be left with a splitting headache for up to one day.
ID: SD092
Name: --
Suit: Hearts
Rank: Ten
Gender: Female
Animal: Bird (Corvid)
Region: Morganberry
Dealer: FP
Mutations: Serpentine tongue
*Notes: Her eyes sometimes seem to flicker and smolder.
Basic Magical Ability: She can ignore moderate amounts of pain for half an hour.
Moderate Magical Ability: When activated, she gains an immediate proficiency with any weapon that she picks up. This can be activated and deactivated at will.
Strong Magical Ability: When activated, she can inflict mental pain on another card of any suit, once per day. This feels like tiny porcupine spines needling their way slowly under the skin of the face.
Powerful Magical Ability: When activated, she can control the mind of a lesser Heart for up to one hour, once per week. The individual being controlled would know and the degree of control would depend on the strength of the caster and the rank of the victim.
ID: SD093
Name: --
Suit: Hearts
Rank: Four
Gender: Male
Animal: Antelope
Region: Torquehelm
Dealer: FP
Mutations: Hip spikes
*Notes: His bindings (the chain from mouth to leg) allows him to run well, but walk awkwardly, due to the fluid pace while running and the jolting pace while walking.
Basic Magical Ability: He can ignore moderate amounts of pain for up to an hour.
Vyn! You have received two gifts from FP!
ID: SD085
Name: --
Suit: Spades
Rank: Eight
Gender: Female
Animal: Insect (Butterfly)
Region: Corvistowne
Dealer: Vyn
Mutations: Tiny, feathered wing-ears, muzzle mutation
*Notes: She is a mechanical Corvistowneian...she adores electricity...
Basic Magical Ability: She can run up to 40mph in sprints and 20mph for up to an hour in extended runs.
Moderate Magical Ability: When activated, she can see black-and-white clearly in the dark. This can be activated and deactivated at will. Should she look at a moderate to bright light with this ability activated, however, she will experience intense pain and be left with a splitting headache for up to one day.
Strong Magical Ability: When activated, she can create up to two gallons of drinking water up to five times per day.
ID: SD086
Name: --
Suit: Clubs
Rank: Six
Gender: Male
Animal: Canine (Fox)
Region: Morganberry
Dealer: Vyn
Mutations: Tiny, leathery wings, not capable of flight. (Not unless magics are gained later in life XD)
*Notes: When angry the ruff around his neck and his tail appear to light on fire...though they won't actually burn anyone.
Basic Magical Ability: He can go two days without needing to sleep.
Moderate Magical Ability: When activated, he can carry up to 200 lbs of extra weight for 24 hours straight, one day per week. He is left feeling tired and somewhat drained for the 24 hours following that period.
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FP's Randoms:
ID: SD087
Name: --
Suit: Clubs
Rank: Nine
Gender: Male
Animal: Canine (Wolf)
Region: Villa en Miir
Dealer: FP
Mutations: A mane in the form of a beard O__o
*Notes: His script reads "Borrowed", in pink. "Captive", in blue.
Basic Magical Ability: He can go three days without needing to sleep.
Moderate Magical Ability: When activated, he can carry up to 100 lbs of extra weight for 24 hours straight, one day per week. He is left feeling tired and somewhat drained for the 24 hours following that period.
Strong Magical Ability: When activated, he can make tunnels by focusing his mind. These tunnels can be made, at the most, 3 miles long and about five feet high and wide. He can make them one per week at extensive mental drain and must concentrate exceedingly hard in order to do so, usually collapsing afterward.
ID: SD088
Name: --
Suit: Spades
Rank: Four
Gender: Male
Animal: Feline
Region: Forest of Kahmden
Dealer: FP
Mutations: A very thick, fluffy tail.
Basic Magical Ability: He can run up to 20mph in sprints and 20mph for up to an hour in extended runs.
ID: SD089
Name: --
Suit: Diamonds
Rank: Five
Gender: Male
Animal: Reptile (Serpent)
Region: Selkie Lakes
Dealer: FP
Mutations: Small spikes around his eyes
*Notes: He has a thin, but whole tongue and probably doesn't slur his "s" sounds as most serpents tend to.
Basic Magical Ability: He can act charismatic and persuasive at times, whether or not he actually has the natural charm and grace to pull it off.
Moderate Magical Ability: When activated,he can decipher up to two languages of the player's choosing. These languages are in addition to the common tongue and the Diamond house language.
ID: SD090
Name: --
Suit: Clubs
Rank: Jack
Gender: Male
Animal: Feline (Lynx)
Region: Corvistowne
Dealer: FP
Mutations: Thick protruding spines connected with black, leathery membrane.
*Notes: He's a chemical Corvistowneian, interested in growing seamless protective mutations.
Basic Magical Ability: He can go three days without needing to sleep.
Moderate Magical Ability: When activated, he can carry up to 50 lbs of extra weight for 24 hours straight, one day per week. He is left feeling tired and somewhat drained for the 24 hours following that period.
Strong Magical Ability: When activated, he can move or shift three thick metals, steel, gold, and copper. Other metals will refuse to bend to his will, he can move the others out of his way or flatten them into compact shapes to be better carried, he is not however, an artisan.
Powerful Magical Ability: When activated, he can communicate with another Club he is acquainted with through metals he carries (he may even carry with him a small piece of steel). It only works over a distance of two miles.
Jack's Ability: He can weave metals through body parts in order to mend broken bones...or buff up a soldier...<3 He needs about five hours of extreme concentration to do so...and his patient will want to be unconscious XD
ID: SD091
Name: --
Suit: Spades
Rank: Seven
Gender: Male
Animal: Weasel
Region: Highland
Dealer: FP
Mutations: Short, stubbly tail
*Notes: His mother was involved in....a "business" transgression with a Jack's Court... He probably tries to keep this shameful fact a secret.
Basic Magical Ability: He can run up to 20mph in sprints and 10mph for up to an hour in extended runs
Moderate Magical Ability: When activated, he can see black-and-white clearly in the dark. This can be activated and deactivated at will. Should he look at a moderate to bright light with this ability activated, however, they will experience intense pain and be left with a splitting headache for up to one day.
ID: SD092
Name: --
Suit: Hearts
Rank: Ten
Gender: Female
Animal: Bird (Corvid)
Region: Morganberry
Dealer: FP
Mutations: Serpentine tongue
*Notes: Her eyes sometimes seem to flicker and smolder.
Basic Magical Ability: She can ignore moderate amounts of pain for half an hour.
Moderate Magical Ability: When activated, she gains an immediate proficiency with any weapon that she picks up. This can be activated and deactivated at will.
Strong Magical Ability: When activated, she can inflict mental pain on another card of any suit, once per day. This feels like tiny porcupine spines needling their way slowly under the skin of the face.
Powerful Magical Ability: When activated, she can control the mind of a lesser Heart for up to one hour, once per week. The individual being controlled would know and the degree of control would depend on the strength of the caster and the rank of the victim.
ID: SD093
Name: --
Suit: Hearts
Rank: Four
Gender: Male
Animal: Antelope
Region: Torquehelm
Dealer: FP
Mutations: Hip spikes
*Notes: His bindings (the chain from mouth to leg) allows him to run well, but walk awkwardly, due to the fluid pace while running and the jolting pace while walking.
Basic Magical Ability: He can ignore moderate amounts of pain for up to an hour.