Post by Nathalia on Oct 4, 2007 23:00:53 GMT -5
ID: SD064
Name: --
Suit: Hearts
Rank: Ten
Gender: Male
Animal: Feline
Region: Tulgey Wood
Dealer: Shinigami
Mutations: Long mane
*Notes: He has the ability to make someone long for their youth terribly when they stare into his innocent eyes.
Basic Magical Ability: He can ignore moderate amounts of pain for up to an hour.
Moderate Magical Ability: When activated, he gains an immediate proficiency with any weapon that he picks up. This can be activated and deactivated at will.
Strong Magical Ability: When activated, he can inflict mental pain on another card of any suit, once per day. The degree of pain is akin to thin nails being pushed between a person's shoulder blades.
Powerful Magical Ability: When activated, he can control the mind of a lesser Heart for up to one hour, once per week. The individual being controlled would know and he can only keep control if he is within five feet of them.
ID: SD065
Name: --
Suit: Hearts
Rank: Six
Gender: Female
Animal: Feline
Region: Tulgey Wood
Dealer: Shinigami
Mutations: Tufted tail
*Notes: She can move her tail hypnotically. Cards of a Rank of four or lower will be put to sleep by it, but higher cards are merely distracted.
Basic Magical Ability: She can ignore moderate amounts of pain for up to an hour.
Moderate Magical Ability: When activated, she gains an immediate proficiency with any weapon that she picks up. This can be activated and deactivated at will.
Strong Magical Ability: When activated, she can inflict mental pain on another card of any suit, once per day. The degree of pain is akin to thin nails being pushed between a person's shoulder blades.
Powerful Magical Ability: When activated, she can control the mind of a lesser Heart for up to ten minutes, once per week. The individual being controlled would know and she can only keep control if she know their name.
ID: SD066
Name: --
Suit: N/A
Rank: Joker
Gender: Female
Animal: Otter
Region: Tulgey Wood/Torquehelm
Dealer: Shinigami
Mutations: None
*Notes: She has the uncanny ability to appear to be out of focus if she doesn't want to be seen.
Joker's Ability: She can reach inside of a person without actually cutting them open, once per week. This can make her an uncanny healer...or a formidable opponent.
Joker's Ability: She can take on the form of any other card except for another Joker. Her eyes remain the same always, however, and if she stays in another's form for more than a day, she will automatically return to her own form.
ID: SD067
Name: --
Suit: Clubs
Rank: Five
Gender: Female
Animal: Vermin (Chipmunk)
Region: Corvistowne
Dealer: Shinigami
Mutations: None
*Notes: She is a chemical Corvistowneian and loves to find out how to make things illuminate or glow.
Basic Magical Ability: She can go three days without needing to sleep.
Moderate Magical Ability: When activated, she can carry up to 20 lbs of extra weight for 24 hours straight, one day per week. She is left feeling tired and somewhat drained for the 24 hours following that period.
ID: SD068
Name: --
Suit: Diamonds
Rank: Ace
Gender: Male
Animal: Canine
Region: Hisstor Wastes
Dealer: Shinigami
Mutations: Long Mane
*Notes: His speed with that sword is uncanny.
Magical Abilities: None whatsoever.
ID: SD069
Name: --
Suit: Diamonds
Rank: Queen
Gender: Male/Female (?)
Animal: Feline
Region: Yarrow Gardens
Dealer: Shinigami
Mutations: None
*Notes: Shi is amazing with hir hands and exceeds in art...being ambidextrous is wonderful XD
Basic Magical Ability: Shi can act charismatic and persuasive at times, whether or not shi actually have the natural charm and grace to pull it off.
Moderate Magical Ability: When activated, shi can decipher up to two languages of the player's choosing. These languages are in addition to the common tongue and the Diamond house language.
Strong Magical Ability: When activated, shi can cast a lie-detector spell on a card off any suit and of a rank lesser or equal to their own, once per day. Cards of equal rank would be aware of the spell, but cards of lesser rank would not.
Powerful Magical Ability: When activated, shi can fly for a specified period of time. Winged Diamonds can use this ability for effortless, perfectly controlled flight.
Jack's Ability: Shi is capable of convincing people to do things they normally would not so long as it wouldn't harm them physically, once per week.
King's Ability: Looking at a man, shi can instantly make them impotent at any point within the next 24 hours, lasting up to six hours depending on her casting. This spell comes into effect at the time of hir choosing when the spell is cast.
Queen's ability: When around more than three men, shi can generate an aura of 'presence' that allows hir to seem more intimidating, more powerful, and more threatening than shi would normally. This extends into the minds of those surrounding her and makes it more difficult for them to use any but the most passive of magics, to the point of blocking its use for any Card under the rank of ten. Stronger Cards find their magics weakened and diluted.
ID: SD070
Name: --
Suit: Clubs
Rank: King
Gender: Male
Animal: Mountain Goat
Region: Morganberry
Dealer: Shinigami
Mutations: None
*Notes: None
Basic Magical Ability: He can go three days without needing to sleep.
Moderate Magical Ability: When activated, he can carry up to 200 lbs of extra weight for 24 hours straight, one day per week. He is left feeling tired and somewhat drained for the 24 hours following that period.
Strong Magical Ability: When activated, he can move or shift stone walls. For some reason this ability doesn't work with floors or just plain stone, only stone walls. This ability makes it almost appear that he can "glide" through some walls.
Powerful Magical Ability: When activated, he can communicate with another Club he is acquainted with through the earth, he can send out telepathic signals over a thousand foot range.
Jack's Ability: He can levitate large stones/statues/anything large and made of stone, and heave them with great force. He can only levitate the object for about thirty seconds, though.
King's Ability: As a social-climber, he is able to jump into any conversation, three times per day, and no one will ever look askance at him for this. In addition, the names and last five words spoken by the participants will be known to him.
Randoms
ID: SD071
Name: --
Suit: Clubs
Rank: Six
Gender: Female
Animal: Ferret
Region: Corvistowne
Dealer: Shinigami
Mutations: Thin spiraling horn
*Notes: A chemical Corvistowneian, she loves to deal in poisons and toxins.
Basic Magical Ability: She can go two days without needing to sleep.
Moderate Magical Ability: When activated, she can carry up to 100 lbs of extra weight for 24 hours straight, one day per week. She is left feeling tired and somewhat drained for the 24 hours following that period.
ID: SD072
Name: --
Suit: Clubs
Rank: Four
Gender: Female
Animal: Skunk
Region: Selkie Lakes
Dealer: Shinigami
Mutations: Curving horns
*Notes: None
Basic Magical Ability: She can go two days without needing to sleep, depending on their individual stamina.
ID: SD073
Name: --
Suit: Clubs
Rank: Seven
Gender: Female
Animal: Canine
Region: Forest of Kahmden
Dealer: Shinigami
Mutations: Short Mane
*Notes: None
Basic Magical Ability: She can go three days without needing to sleep.
Moderate Magical Ability: When activated, she can carry up to 60 lbs of extra weight for 24 hours straight, one day per week. She is left feeling tired and somewhat drained for the 24 hours following that period.
ID: SD074
Name: --
Suit: Hearts
Rank: Six
Gender: Male
Animal: Vermin (Mouse)
Region: Sorgaire Range
Dealer: Shinigami
Mutations: Thin spine spikes
*Notes: None
Basic Magical Ability: He can ignore moderate amounts of pain for up to twenty minutes.
Moderate Magical Ability: When activated, he gains an immediate proficiency with any weapon that they pick up. This can be activated and deactivated at will.
ID: SD075
Name: --
Suit: Spades
Rank: Five
Gender: Male
Animal: Weasel
Region: Torquehelm
Dealer: Shinigami
Mutations: Long, heavy ears
*Notes: The chain can be removed from his mouth to talk, but that probably makes him feel ashamed.
Basic Magical Ability: He can run up to 40mph in sprints and 20mph for up to an hour in extended runs.
Moderate Magical Ability: When activated, he can see black-and-white clearly in the dark. This can be activated and deactivated at will. Should he look at a moderate to bright light with this ability activated, however, they will experience intense pain and be left with a splitting headache for up to one day.
Name: --
Suit: Hearts
Rank: Ten
Gender: Male
Animal: Feline
Region: Tulgey Wood
Dealer: Shinigami
Mutations: Long mane
*Notes: He has the ability to make someone long for their youth terribly when they stare into his innocent eyes.
Basic Magical Ability: He can ignore moderate amounts of pain for up to an hour.
Moderate Magical Ability: When activated, he gains an immediate proficiency with any weapon that he picks up. This can be activated and deactivated at will.
Strong Magical Ability: When activated, he can inflict mental pain on another card of any suit, once per day. The degree of pain is akin to thin nails being pushed between a person's shoulder blades.
Powerful Magical Ability: When activated, he can control the mind of a lesser Heart for up to one hour, once per week. The individual being controlled would know and he can only keep control if he is within five feet of them.
ID: SD065
Name: --
Suit: Hearts
Rank: Six
Gender: Female
Animal: Feline
Region: Tulgey Wood
Dealer: Shinigami
Mutations: Tufted tail
*Notes: She can move her tail hypnotically. Cards of a Rank of four or lower will be put to sleep by it, but higher cards are merely distracted.
Basic Magical Ability: She can ignore moderate amounts of pain for up to an hour.
Moderate Magical Ability: When activated, she gains an immediate proficiency with any weapon that she picks up. This can be activated and deactivated at will.
Strong Magical Ability: When activated, she can inflict mental pain on another card of any suit, once per day. The degree of pain is akin to thin nails being pushed between a person's shoulder blades.
Powerful Magical Ability: When activated, she can control the mind of a lesser Heart for up to ten minutes, once per week. The individual being controlled would know and she can only keep control if she know their name.
ID: SD066
Name: --
Suit: N/A
Rank: Joker
Gender: Female
Animal: Otter
Region: Tulgey Wood/Torquehelm
Dealer: Shinigami
Mutations: None
*Notes: She has the uncanny ability to appear to be out of focus if she doesn't want to be seen.
Joker's Ability: She can reach inside of a person without actually cutting them open, once per week. This can make her an uncanny healer...or a formidable opponent.
Joker's Ability: She can take on the form of any other card except for another Joker. Her eyes remain the same always, however, and if she stays in another's form for more than a day, she will automatically return to her own form.
ID: SD067
Name: --
Suit: Clubs
Rank: Five
Gender: Female
Animal: Vermin (Chipmunk)
Region: Corvistowne
Dealer: Shinigami
Mutations: None
*Notes: She is a chemical Corvistowneian and loves to find out how to make things illuminate or glow.
Basic Magical Ability: She can go three days without needing to sleep.
Moderate Magical Ability: When activated, she can carry up to 20 lbs of extra weight for 24 hours straight, one day per week. She is left feeling tired and somewhat drained for the 24 hours following that period.
ID: SD068
Name: --
Suit: Diamonds
Rank: Ace
Gender: Male
Animal: Canine
Region: Hisstor Wastes
Dealer: Shinigami
Mutations: Long Mane
*Notes: His speed with that sword is uncanny.
Magical Abilities: None whatsoever.
ID: SD069
Name: --
Suit: Diamonds
Rank: Queen
Gender: Male/Female (?)
Animal: Feline
Region: Yarrow Gardens
Dealer: Shinigami
Mutations: None
*Notes: Shi is amazing with hir hands and exceeds in art...being ambidextrous is wonderful XD
Basic Magical Ability: Shi can act charismatic and persuasive at times, whether or not shi actually have the natural charm and grace to pull it off.
Moderate Magical Ability: When activated, shi can decipher up to two languages of the player's choosing. These languages are in addition to the common tongue and the Diamond house language.
Strong Magical Ability: When activated, shi can cast a lie-detector spell on a card off any suit and of a rank lesser or equal to their own, once per day. Cards of equal rank would be aware of the spell, but cards of lesser rank would not.
Powerful Magical Ability: When activated, shi can fly for a specified period of time. Winged Diamonds can use this ability for effortless, perfectly controlled flight.
Jack's Ability: Shi is capable of convincing people to do things they normally would not so long as it wouldn't harm them physically, once per week.
King's Ability: Looking at a man, shi can instantly make them impotent at any point within the next 24 hours, lasting up to six hours depending on her casting. This spell comes into effect at the time of hir choosing when the spell is cast.
Queen's ability: When around more than three men, shi can generate an aura of 'presence' that allows hir to seem more intimidating, more powerful, and more threatening than shi would normally. This extends into the minds of those surrounding her and makes it more difficult for them to use any but the most passive of magics, to the point of blocking its use for any Card under the rank of ten. Stronger Cards find their magics weakened and diluted.
ID: SD070
Name: --
Suit: Clubs
Rank: King
Gender: Male
Animal: Mountain Goat
Region: Morganberry
Dealer: Shinigami
Mutations: None
*Notes: None
Basic Magical Ability: He can go three days without needing to sleep.
Moderate Magical Ability: When activated, he can carry up to 200 lbs of extra weight for 24 hours straight, one day per week. He is left feeling tired and somewhat drained for the 24 hours following that period.
Strong Magical Ability: When activated, he can move or shift stone walls. For some reason this ability doesn't work with floors or just plain stone, only stone walls. This ability makes it almost appear that he can "glide" through some walls.
Powerful Magical Ability: When activated, he can communicate with another Club he is acquainted with through the earth, he can send out telepathic signals over a thousand foot range.
Jack's Ability: He can levitate large stones/statues/anything large and made of stone, and heave them with great force. He can only levitate the object for about thirty seconds, though.
King's Ability: As a social-climber, he is able to jump into any conversation, three times per day, and no one will ever look askance at him for this. In addition, the names and last five words spoken by the participants will be known to him.
Randoms
ID: SD071
Name: --
Suit: Clubs
Rank: Six
Gender: Female
Animal: Ferret
Region: Corvistowne
Dealer: Shinigami
Mutations: Thin spiraling horn
*Notes: A chemical Corvistowneian, she loves to deal in poisons and toxins.
Basic Magical Ability: She can go two days without needing to sleep.
Moderate Magical Ability: When activated, she can carry up to 100 lbs of extra weight for 24 hours straight, one day per week. She is left feeling tired and somewhat drained for the 24 hours following that period.
ID: SD072
Name: --
Suit: Clubs
Rank: Four
Gender: Female
Animal: Skunk
Region: Selkie Lakes
Dealer: Shinigami
Mutations: Curving horns
*Notes: None
Basic Magical Ability: She can go two days without needing to sleep, depending on their individual stamina.
ID: SD073
Name: --
Suit: Clubs
Rank: Seven
Gender: Female
Animal: Canine
Region: Forest of Kahmden
Dealer: Shinigami
Mutations: Short Mane
*Notes: None
Basic Magical Ability: She can go three days without needing to sleep.
Moderate Magical Ability: When activated, she can carry up to 60 lbs of extra weight for 24 hours straight, one day per week. She is left feeling tired and somewhat drained for the 24 hours following that period.
ID: SD074
Name: --
Suit: Hearts
Rank: Six
Gender: Male
Animal: Vermin (Mouse)
Region: Sorgaire Range
Dealer: Shinigami
Mutations: Thin spine spikes
*Notes: None
Basic Magical Ability: He can ignore moderate amounts of pain for up to twenty minutes.
Moderate Magical Ability: When activated, he gains an immediate proficiency with any weapon that they pick up. This can be activated and deactivated at will.
ID: SD075
Name: --
Suit: Spades
Rank: Five
Gender: Male
Animal: Weasel
Region: Torquehelm
Dealer: Shinigami
Mutations: Long, heavy ears
*Notes: The chain can be removed from his mouth to talk, but that probably makes him feel ashamed.
Basic Magical Ability: He can run up to 40mph in sprints and 20mph for up to an hour in extended runs.
Moderate Magical Ability: When activated, he can see black-and-white clearly in the dark. This can be activated and deactivated at will. Should he look at a moderate to bright light with this ability activated, however, they will experience intense pain and be left with a splitting headache for up to one day.