Post by Nathalia on Oct 28, 2007 19:44:33 GMT -5
Silvanus/Astyana
Picking order is: FP, Tigs, FP. Tigs, FP
ID: SD103
Name: --
Suit: Clubs
Rank: Seven
Gender: Male
Animal: Deer
Region: Forest of Kahmden
Dealer: ---
Mutations: Tufted mane
*Notes: His antler appear to be growing in upside down...how odd.
Basic Magical Ability: He can go three days without needing to sleep.
Moderate Magical Ability: When activated, he can carry up to 200 lbs of extra weight for 24 hours straight, one day per week. He is left feeling tired and somewhat drained for the 24 hours following that period.
CHOSEN BY FP
ID: SD104
Name: --
Suit: Spades
Rank: Seven
Gender: Female
Animal: Deer
Region: Forest of Kahmden
Dealer: ---
Mutations: Leathery wings
*Notes: Her wings will not carry her until she is an adult.
Basic Magical Ability: She can run up to 40mph in sprints and 20mph for up to an hour in extended runs.
Moderate Magical Ability: When activated, she can see black-and-white clearly in the dark. This can be activated and deactivated at will. Should she look at a moderate to bright light with this ability activated, however, she will experience intense pain and be left with a splitting headache for up to one day.
CHOSEN BY TIGS
ID: SD105
Name: --
Suit: Spades
Rank: Five
Gender: Male
Animal: Deer
Region: Avington
Dealer: ---
Mutations: Spiky back mane
*Notes: His secret will be PMed to the new Dealer later.
Basic Magical Ability: He can run up to 30mph in sprints and 10mph for up to an hour in extended runs.
Moderate Magical Ability: When activated, he can see black-and-white clearly in the dark. This can be activated and deactivated at will. Should he look at a moderate to bright light with this ability activated, however, he will experience intense pain and be left with a splitting headache for up to one day.
CHOSEN BY FP
ID: SD106
Name: --
Suit: Hearts
Rank: Five
Gender: Female
Animal: Deer
Region: Avington/Forest of Kahmden
Dealer: ---
Mutations: None
*Notes: She did not receive the secret keeping abilities of the mix.
Basic Magical Ability: She can ignore moderate amounts of pain for up to an hour.
Moderate Magical Ability: When activated, she gains an immediate proficiency with any weapon that she picks up. This can be activated and deactivated at will.
CHOSEN BY FP
ID: SD107
Name: --
Suit: Spades
Rank: Jack
Gender: Male
Animal: Deer
Region: Avington/Forest of Kahmden
Dealer: ---
Mutations: None
*Notes: He is missing two vertebrae in his spine, it dips down strangely and he may never be able to walk properly. His secret will be PMed to his new Dealer later.
Basic Magical Ability: He can run up to 40mph in sprints and 20mph for up to an hour in extended runs. Or at least he would if he could run...he moves faster than most would expect him to in his condition...but this power is basically nullified.
Moderate Magical Ability: When activated, he can see black-and-white clearly in the dark. This can be activated and deactivated at will. Should he look at a moderate to bright light with this ability activated, however, he will experience intense pain and be left with a splitting headache for up to one day.
Strong Magical Ability: When activated, he can create up to two gallons of drinking water up to two times per day.
Powerful Magical Ability: When activated, he can call forth and dismiss a small familiar that is unique to the individual.
ID: MR002
Name: ---
Gender: Male
Species: Mome Rath
*Note: Unbelievably sweet for one of his species, this Mome Rath has the ability to become incorporeal, sliding through objects and people. Though he cannot speak or understand language, he can be taught to signal whether anyone is present in another room.
Jack's Ability: He can cause people near him to forget themselves for about two hours, rendering their intellect to be that of a common animal. They will have instincts but will remember nothing of themselves. Using this ability causes him to pass out at once and causes his target to revert instantly to their Animal form...they may or may not be docile. Queens may be able to resist this spell, PM me about which Queen is being attacked. Everyne else is fair game.
Doing this spell more than once per day could, in fact, kill him...it could cause his brain to hemorrhage.
CHOSEN BY TIGS
Picking order is: FP, Tigs, FP. Tigs, FP
ID: SD103
Name: --
Suit: Clubs
Rank: Seven
Gender: Male
Animal: Deer
Region: Forest of Kahmden
Dealer: ---
Mutations: Tufted mane
*Notes: His antler appear to be growing in upside down...how odd.
Basic Magical Ability: He can go three days without needing to sleep.
Moderate Magical Ability: When activated, he can carry up to 200 lbs of extra weight for 24 hours straight, one day per week. He is left feeling tired and somewhat drained for the 24 hours following that period.
CHOSEN BY FP
ID: SD104
Name: --
Suit: Spades
Rank: Seven
Gender: Female
Animal: Deer
Region: Forest of Kahmden
Dealer: ---
Mutations: Leathery wings
*Notes: Her wings will not carry her until she is an adult.
Basic Magical Ability: She can run up to 40mph in sprints and 20mph for up to an hour in extended runs.
Moderate Magical Ability: When activated, she can see black-and-white clearly in the dark. This can be activated and deactivated at will. Should she look at a moderate to bright light with this ability activated, however, she will experience intense pain and be left with a splitting headache for up to one day.
CHOSEN BY TIGS
ID: SD105
Name: --
Suit: Spades
Rank: Five
Gender: Male
Animal: Deer
Region: Avington
Dealer: ---
Mutations: Spiky back mane
*Notes: His secret will be PMed to the new Dealer later.
Basic Magical Ability: He can run up to 30mph in sprints and 10mph for up to an hour in extended runs.
Moderate Magical Ability: When activated, he can see black-and-white clearly in the dark. This can be activated and deactivated at will. Should he look at a moderate to bright light with this ability activated, however, he will experience intense pain and be left with a splitting headache for up to one day.
CHOSEN BY FP
ID: SD106
Name: --
Suit: Hearts
Rank: Five
Gender: Female
Animal: Deer
Region: Avington/Forest of Kahmden
Dealer: ---
Mutations: None
*Notes: She did not receive the secret keeping abilities of the mix.
Basic Magical Ability: She can ignore moderate amounts of pain for up to an hour.
Moderate Magical Ability: When activated, she gains an immediate proficiency with any weapon that she picks up. This can be activated and deactivated at will.
CHOSEN BY FP
ID: SD107
Name: --
Suit: Spades
Rank: Jack
Gender: Male
Animal: Deer
Region: Avington/Forest of Kahmden
Dealer: ---
Mutations: None
*Notes: He is missing two vertebrae in his spine, it dips down strangely and he may never be able to walk properly. His secret will be PMed to his new Dealer later.
Basic Magical Ability: He can run up to 40mph in sprints and 20mph for up to an hour in extended runs. Or at least he would if he could run...he moves faster than most would expect him to in his condition...but this power is basically nullified.
Moderate Magical Ability: When activated, he can see black-and-white clearly in the dark. This can be activated and deactivated at will. Should he look at a moderate to bright light with this ability activated, however, he will experience intense pain and be left with a splitting headache for up to one day.
Strong Magical Ability: When activated, he can create up to two gallons of drinking water up to two times per day.
Powerful Magical Ability: When activated, he can call forth and dismiss a small familiar that is unique to the individual.
ID: MR002
Name: ---
Gender: Male
Species: Mome Rath
*Note: Unbelievably sweet for one of his species, this Mome Rath has the ability to become incorporeal, sliding through objects and people. Though he cannot speak or understand language, he can be taught to signal whether anyone is present in another room.
Jack's Ability: He can cause people near him to forget themselves for about two hours, rendering their intellect to be that of a common animal. They will have instincts but will remember nothing of themselves. Using this ability causes him to pass out at once and causes his target to revert instantly to their Animal form...they may or may not be docile. Queens may be able to resist this spell, PM me about which Queen is being attacked. Everyne else is fair game.
Doing this spell more than once per day could, in fact, kill him...it could cause his brain to hemorrhage.
CHOSEN BY TIGS