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Post by Spiderfly on Nov 8, 2009 9:45:46 GMT -5
Bwahaha XD I figured there'd be a story. Oh mai, trouble maker Eva heheh
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Post by Kari Muffin on Dec 18, 2009 4:16:32 GMT -5
1. Items: A. Pewter Goblet: Drinking from it when it contains water is supposed to give the owner a vision of the next few minutes into the future. Drinking the juice of apples from it is said to give the owner the ability to see an image of the next person who will see them long before they arrive. Drinking wine from it is supposed to protect the owner from poison for up to an hour... If you put anything else in though... no guarantee the results. B. Ripped Sock: Huh. It's...a ripped...sock. How disappointing, there's a hole where the toes should be. Looks like it used to be pretty too, green and gold. Oh well. Wait...is it tingling?... C.Eilwyn's Summons ID: ST006 Name: Meriwether Gender: Male Species: Slithey Tove Notes: He can carry up to 100 lbs. of weight, using a strong psychic force to heft the object and move it along in front of him. If startled he may drop it, and he cannot use the ability to throw items...or people. He is extremely sociable though and will often curl around people's neck in search of warmth. D. 100 of Rosewood's Points 2. SD present: Radzimierz. His sister took to wandering and leaving him alone. 3. Time of day: The dead of the night, since Eurwen is such a wonderful sister I'm sure she's going to let her brother get mugged.
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Post by Greenie on Jan 15, 2010 2:44:51 GMT -5
1: ItemsA. Mia's SlitheyB. High-Ranking FavorC. IndivarD. Total Points: 76 -22 from Indivar -54 from Saethre 2: SD Present: Marigold, staring in horror as her brother, whom everyone knew was depressed but no one knew was actually crazy, throws himself into the pot. 3: Time of Day: Just after lunch. ID: ST008 Name: Zombie Species: Slithey Tove Gender: Female Notes: She can puff out small clouds of blue steam that smell of rotting flesh.
This favor is lovely, for all that it's expensive. It allows parents to increase their chance of having higher ranking children! This favor may only be used once and only while the carrier is pregnant. When used, the child with the lowest number rolled in the batch will be increased by two ranks. The original rank will be posted in the birth for the owners to see. Note: Taken from my unassigned points. INDIVAR ID: SD288 Name: Indivar Suit: Clubs Rank: Eight Gender: Male Animal: Mustelid (Otter)/Equine Region: Josiggy Marsh/Torquehelm Parents: Irashin x Saethre Dealer: Greenie Notes: His front legs are rather a good bit longer than his back legs and running is horribly awkward for him. Basic Magical Ability: He can go three days without needing to sleep. Moderate Magical Ability: When activated, he can carry up to 150 lbs of extra weight for 24 hours straight, one day per week. He is left feeling tired and somewhat drained for the 24 hours following that period. Strong Magical Ability: When activated, he can move or shift puddles of mud, up to five gallons worth. My Note: He's also missing an eye and has had his body rejuvenated thanks to Lior. <3 Also: I'm confused! Hopefully I submitted this right.. It says "Items "A" must always be an actual board item, not hair, flesh, or a familiar. This can be anything from birthday gifts to contest winnings, to thread count wins, to purchased favors." but.. "Banders, Toves, and Momes may be thrown into the cauldron under items slots "A" or "C", be advised that what comes back out might not be a familiar, pet, or alive. Yes, this does mean your Spade can throw its summon into the cauldron. <3 Yes, this will change its Rank 10 spell." This sounds mildly contradictory to me - if necessary I believe I can switch my A and B?
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Post by Nathalia on Jan 15, 2010 15:09:46 GMT -5
Spides:
The cauldron sits silently as the items inside are dropped. They never seem to hit a bottom, vanishing before they can come into contact with the base of the iron structure. A few seconds later, the cauldron makes a think grinding noise. Then, to all apparel, coughs out the same choker.
Venerated Choker: The choker may appear to be the same as it was before at first glance, but a few moments with it will show that it has changed entirely. No longer set in bronze, the three gems are now set in what appears to be liquid silver, constantly flowing around the stones and the owner’s neck. The gems are also no longer sapphires, but strange, glass-like gems that flicker on occasion with a dim light from the inside. The choker itself still allows the owner to call forth a great deal of hot mist in a 50 foot area. The mist itself feels clammy, hot, and sticky when it settles on a person and reminds most more of hot breath than mist! This mist causes Cards ranked 10 and lower to pass out for a full hour and become insubstantial. They cannot be touched or moved during this time and seem like ghosts. This spell can be used once a week. However, once a day, the wearer is now also able to summon an enormous Mome Rath that looks suspiciously like the one that was thrown into the pot...except that it is now fifteen feet high and suffused with enough pent up rage to take down a dragon. The Mome does feel pain, but reacts to it with more anger than anything else...though fire will make it come to a screeching halt while it thinks about what to do. A large quantity of fire will send it running. The Mome will remain summoned for a full five minutes before vanishing once again. It is not a true Mome Rath, so it cannot be killed, but it can be unsummoned if it loses too many limbs or its head in order to recuperate. The choker will also, at random, change the color of the wearers eyes, nose, and tail tips. These will change all throughout the day non-stop and can be anything from paisley to Corvie patterned.
~Nathalia
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Post by Spiderfly on Jan 16, 2010 19:25:53 GMT -5
... liquid. . . silver. GIANT SUMMONABLE MOME THING AHOMG *flail*
That is the most incredible item I've ever received on the board. It's just. . gorgeous, and amazing. *_* I couldn't have hoped for anything better. THANKS NAT! *HUG*
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Post by Nathalia on Jan 16, 2010 20:13:51 GMT -5
Kari:
The cauldron sits silently as the items inside are dropped. They never seem to hit a bottom, vanishing before they can come into contact with the base of the iron structure. After a breathless five minutes, the pot makes an odd ting noise and spits out an object....
Eilwyn’s Rank 10 spell has changed to him being able to shoot a small column of steam two feet out of his hands for thirty seconds once a week. The steam is rather hot and burns flesh on contact. The spell has no effect on Clubs ranked Jack or higher.
Bottled Essence: This jar is highly decorative and appears to hold five constantly squirming, unidentifiable forms. The jar itself is deceiving as it has three hidden slots on the sides, one near the front under the lid, opens to reveal a tiny Slithey Tove. The Tove is about as large as a Human palm and glows a brilliant luminescent blue from the inside out. Once a day, it can come out of the jar, its light can only be seen by its owner and anyone else the owner tells it to “show” for. This light will cut through any darkness, magical or normal. Another slot is down at the base and very difficult to open. Inside was a tiny mouse’s skull...it tingles a little when touched and then crumbles to powder in the opener’s hand...weird... Please note this whenever this SD is applying for a breeding!! The last slot is on the back of the jar under a handle. It doesn’t seem to want to open, but it does give the owner the impression that something quite magical is hidden back there...I wonder what it could be... Opening this slot will imply breaking the jar, which could forfeit some of the other powers of this jar, or all of them. Choose carefully and PM the admin with what you pick. Yes, you can use these powers for a bit and then break the jar, it is not an immediate decision. The five forms inside the jar all appear to be pickled body parts, though you can’t tell what they are at the moment. Once pulled out, they owner will be able to see that they are; two hands (one from a Sorgaire Skunk and one from a Josiggy Rat), a tail (from a Morganberry Canine), an eye...it’s blue and you can’t tell what it might be from, and an ear...looks like it might be from a Highland Feline. When touched they each release a separate power or remain dormant. The ear, once touched, will allow the SD to, once a day, listen through solid objects up to 50 feet worth, to eavesdrop on a conversation. The eye, once touched, will allow the owner to, once a day, see through one door that they otherwise couldn’t. For blind characters, this will imply that once a day, they actually see. The tail, once touched, will allow the owner, once a day, to grow a very thick, heavy tail of their own. This tail is prehensile and rather long, able to react to danger, grip a weapon, and fight without the owners instruction. It lasts for four hours before vanishing. The hands are clasped and refuse to break apart...huh...wonder what they do....
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Post by Nathalia on Jan 16, 2010 20:41:54 GMT -5
The cauldron sits silently as the items inside are dropped. They never seem to hit a bottom, vanishing before they can come into contact with the base of the iron structure. After a breathless two minutes, the pot makes an odd urlp noise and spits out.... Oh, by all!!!
Mia’s Rank 10 spell has changed to him being able to breathe a small amount of fire up to two feet long for up to thirty seconds once a week. This does burn his throat a little as it isn’t his natural spell and he won’t be able to talk for an hour afterward.
Broken Being: The creature that crawls back out of the pot heavily resembles Indivar...but to those who know him well, it will soon become apparent that it is anything but. His limbs have evened out and he looks somehow far more elegant than before, his remaining eye changes color every ten minutes randomly, but it seems to have a certain fondness for the color teal. He has grown a mane of a rather lovely purple color and it is pulled back in multiple rows. There’s also an odd little green marking shaped like a hook under each eye...it looks suspiciously like the one on his odd sibling, Donovan... He has also gained...ranks! “Indivar”, as the creature still calls itself, is now a King of Clubs! Oddly enough though...he seems to be missing his rank 10 ability...granted...he doesn’t seem to like talking to anyone much anymore... Basic Magical Ability: He can go three days without needing to sleep. Moderate Magical Ability: When activated, he can carry up to 150 lbs of extra weight for 24 hours straight, one day per week. He is left feeling tired and somewhat drained for the 24 hours following that period. Strong Magical Ability: When activated, he can move or shift puddles of mud, up to five gallons worth. Jack’s Ability: Once a week, he is able to cause another Card ranked 10 or lower to begin eating themselves. They will stop after ten seconds have passed, but until then, they will happily pick and easy to reach appendage and gnaw at it until the time has passed... King’s Ability: Once a week, he is able to cause large swamps to form 50 feet around himself of thick, sticky mud that can be up to five feet deep. Wherever he moves it will move with him, always keeping him at the center and on dry land. (This spell will not work inside, simply making everything rather slippery for five minutes instead). This spell lasts for a full five minutes and the mud is thick enough that SD ranked 7 and under will be most assuredly stuck and anyone over that rank will have an exceedingly slow time of moving. Once the five minutes have passed, the marsh will vanish as though it was never there. The creature does not like to speak to people often, and when it does its in a small, light voiced hiss that certainly didn’t belong to Indivar. The creature is possessive, jealous, calm, calculating, and snide; often taking time out of its day simply to observe people and make certain that it knows precisely what they do and how. It regards any creature ranked 6 and lower to be sub-Card and not truly an intelligent being...and Aces...Aces are for eating... This Card will also now have rather irresistible urges to eat lower ranked Cards when it sees them...it does not have to do so...but the desire will be intense. The creature retains all of Indivar’s memories and thoughts, though it is a separate and far more devious entity...
~Nathalia
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Post by carcinoGeneticist on Jan 16, 2010 20:47:12 GMT -5
...Dude, that freaking scares me. In the best possible way, but holy damn is it creep-tastic. o____O
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Post by Shinigami on Jan 16, 2010 22:09:48 GMT -5
Oh my gods. That is brilliant, and creepy as hell.
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Post by Greenie on Jan 16, 2010 22:35:37 GMT -5
Oh my god I knew throwing him in there was a brilliant idea.
AHAHA. Nat, your powers of amazing creepiness continue to astound and amaze me and I absolutely love it <3<3
This version of Indivar.. or.. in this case, "Indivar" is wonderfully beautiful and I'm going to have so much fun playing with him <3 Ahaha I'm so excited XD Thank youuu!! <3
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