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Post by Kari Muffin on Jan 16, 2010 23:40:42 GMT -5
Wow. I have to say I didn't expect a Jar filled with strange compartments and body parts. X3 I have to say it makes me squeal like an idiot. <3 Thank you very much.
And scary Indivar is an absolute shade of awesome.
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Post by The Jenn on Jan 17, 2010 10:25:35 GMT -5
A. Rough Edged Vase B. Lior's Wings C. Blue Harp String D. 37 (Lior), 27 (Rogers), 11 (Fluffy), 20 (Winnie) = 95 total
2. SD present: Leona 3. Time of day: Early afternoon, when the sun gets lazy and the people follow suit
- Lior's Wings -
It would seem that someone didn't appreciate the presence of a stranger at their grandmother's dying bed. Especially when this stranger stepped up, put a hand on her, and 'helped' her along to her very inevitable death a few minutes early. They didn't appreciate this so much that they went berserk on his ass and jumped on his back, ripping and tearing at anything they could reach. His wings shielded him as he calmly fled the scene, eventually dislodging the grieving relative.
This left them bloody, torn, and utterly ruined at the base. To the point where he had to approach a medical professional, explain idly to the freaked out man that he needed him to tend to the body's back, and presented the ugly mess. The man wanted him and his freakishly terrifying self out of there as soon as possible, and so the wings were amputated rather than very painstakingly surgically worked on.
- Rough Edged Vase -
This vase is patterned beautifully after a plumed Highland serpent and is only chipped and dirty on the left side, looking as though it was smashed once. The vase has the strange effect of causing the person who claims ownership over it to be able to, once per week, call forth a small insubstantial serpent, about as long as their forearm. This serpent will be in existence for about three hours and can be used to parrot messages to other people, though it cannot bring messages back to the caster, only take them from to other people. This serpent is a beautiful misty white with ruby red eyes; it twists and writhes in the air and can be dismissed or (once in a very great while) trapped by other powerful magics and forced to spill its secrets. Powerful listening or truth telling spells can sometimes waylay it without even meaning to.
Ex: If Sadie were to use her truth-telling spell and the serpent was within 50 miles of it, the snake would be sucked there instantly and begin to speak in Sadie's presence. Depending on what she asked it... she could learn quite a bit...
- Blue Harp String -
This small, coiled string looks as though it probably came from a Villa harp. It's tough and thin and wraps easily around the paws or fingers. It tingles a bit when touched...I wonder if it's magical?
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Post by Nako on Jan 17, 2010 15:36:34 GMT -5
1. A. Mildewed Cravat B. Dysethesia's severed head (With permission from Xenon) C. Dyspar D. (14 Assigned Dyspar, 100 Unassigned) 2. SD Present: Merlin 3. Time of Day: Middle of the Night ------ A. Mildewed Cravat: This once rather regal looking cravat is now a bit holey and has odd stains covering it. It gives an odd crackle to the air around it and most can tell that it contains at least a small bit of magic...I wonder what it does? --- B. Dysethesia's severed head---- C. ID: SD299 Name: Dyspareunia "Dyspar" Suit: Diamonds Rank: Five Gender: Male Animal: Deer Region: Corvistowne Dealer: Nako Parents: Helen x Chiari Notes: He has small faerie fluffs all over his body that wave as he walks. He is a chemical Corvistowneian, interested in extra appendages. Baby:Sneeze!: The SD or Rabbit you placed up has been affected! When they sneeze, feathers now shoot out of their nose! This process makes them sneeze five times in a row and exude brightly colored feathers each time. This also happens whenever they would sneeze naturally. Basic Magical Ability: He can act charismatic and persuasive at times, whether or not he actually has the natural charm and grace to pull it off. Moderate Magical Ability: When activated, he can decipher up to two languages of the player's choosing. These languages are in addition to the common tongue and the Diamond house language. ----- He'd killed his sister. Because of his obsessions. His damned need for experimentation. The tears streamed down his young face as he carried her head to his chest with one leg, his gait hobbling and slow. He'd tried to carry the body but.... he was too small. It wasn't fair that she had died; no doubt it had been his fault and the very man that had ended his life had sliced her head clean off her shoulders. Why he was alive and not her... he didn't understand. She had been so innocent and sweet. So beautiful. Exhausted, he paused before the great cauldron. It was so much larger than he remembered. Then again, he was smaller. What had happened? What sort of magic had caused him to live again? And it begged the question again. Why him.He needed to throw his hands into fate once more. For peace of mind. For... something. If his mind wasn't -eased- by whatever process he was about to put himself through, then perhaps he could merely find death, just as his sister did. He gauged his jump carefully, depth perception skewed by the pain in his socket and the loss of his eye. Still, the rim was wide, and his jump landed him true. Merlin watched from behind a wall. He'd been considering throwing some of his items into the cauldron, but had pressed himself against a wall at the sound of someone coming down the alley. The sight... was horrifying. A small child without an eye, carrying a -severed- head. It wasn't until the child leapt that he cried out.. but it was too late.
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Post by Lucca on Jan 25, 2010 11:31:49 GMT -5
...I'll bite, sure. XD;; 1. Items: A. Thorny Vine B. Shivering worm C. Vial of Spearmint Schnapps D. 250 points (200 unassigned, 50 of Felix's) 2. SD present: Eldy, because she was curious about what the giant, weird cauldron could possibly do to the items she threw it. 3. Time of day: The dead of night <3 Thorny Vine: This small section of thorned vine wriggles and mewls a little when held. When touched, it instantly wraps around its new owner and, after a few minutes of pain, makes its way under the skin. Over the next few days, it will slowly grow out of the skin, this time painlessly, in interesting designs and patterns. The mutation is genetic and can continue to grow if points are put into it. Once a week, the thorns exude a small poison that causes the unfortunate to leave bright red footprints wherever they go for a full day. Shivering Worm: This tiny, fuzzy, green worm is locked into a small glass case the size of a Human's palm. It shivers constantly and mewls softly in the night. What does it do...? Vial of Spearmint Schnapps: Wow! This vial is awfully tiny, but that is quite a strong smell...surprisingly pleasant too. Heh, cheers! When drunk, it gives the SD the ability to, once a week, cause one other SD ranked 7 or lower to be able to smell only the schnapps for a full minute, regardless of any spells they may have to block it out or improve their sense of smell until the minute has passed. Using it can give the owner a 25% chance of having something strange happen to any potential children they might have.
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Post by Nathalia on Aug 10, 2010 19:07:05 GMT -5
FINALLY!!!
Sorry, so many things were taking priority over this that I forgot about it for a bit. As it is, The cauldron has spewed awesome for the three of you. Enjoy.
Nako Ceberetic Servant: An incredible BANG rang through the immediate area, a sudden gust of force knocking anyone within 50 feet to the ground as the static crackling of unleashed magic seared the air. What crawled back out of the pot was no longer a Card. A thin, cervine body, black and white with some odd markings that were almost Card-like...sporting three heads. The head on the left resembles the child who threw himself into the pot, now feral and often snarling and growling, bearing distinctly un-cervine-like teeth at those who got too close. The head on the right resembles the severed one the boy tossed in before himself, its eyes are constantly glazed and it acts like a concerned and well trained Ace, obedient, calm, and friendly. The head in the center, pure white with a disdainful stare, appears to be Cervine, though its muzzle might be a bit long for that...and its teeth a little sharp. This head will speak once it has decided upon a "Master", its voice is cultured, but it tends to speak only in short bursts and follows its Master's commands to the letter. Once given an order, it is unable to be reasoned with or bribed by anyone who is not its "Master". The middle head is highly respectful unless it is insulted, wherein it will either simply cease speaking, vacate the area, or reply in an acidic manner. Once a week, it is capable of spewing a heated mist from all three of its mouths. This mist is superheated upon contact with the air and will travel up to 50 feet on all sides of the creature. Cards ranked 7 or lower will probably succumb to their burns. This creature is a horror to look upon. Normal Card society will reject it, especially when confronted with its manner, outright and have "issues" with the person who owns such a thing. If the owner is enterprising to inspire fear and discomfort in opponents, they will certainly succeed, but the creature will not be able to walk about in a normal environment without the police possibly getting involved. The creature has the stature of a child and many will view it as a Corvie experiment on children gone horribly awry. Though many could be convinced that they were Aces anyway, many will still express utmost discomfort that this creature was created at all and dubious looks will be cast on the owner in case they "commissioned" it....
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Jenn: Winged Mutation Blast:
The cauldron seemed to twist in on itself as the last item was tossed inside. An odd noise, like a cat being squashed, rang from the iron depths as an explosion of incredible force was hurled out of the pot at the nearest creature; Leona. She will feel an intense blast of pain as her entire body begins to change as a result of the magical energy. A thin wire or harp string winds around her neck and burrows into the flesh, winding tighter and tighter until it sinks int through the flesh of her throat. A pair of tattered and misshapen wings merge almost seamlessly with her back and begin to move and writhe with her. They flail for a moment, and then fall fully under her control, tattered membranes whistling as the air tears through them. Then a sharp crack will ring out as poor Leona's spine appears to break. Paralyzed, she will fall to the ground, twitching spasmodically as her body begins to lengthen, neck, middle, and tail extending away from her body as she is infused with the powers and old magic from the chipped vase. Her body and genetic core change as she becomes a Wolverine/Serpent mix, and her Realm mix changes to Solandria/Highland, though the only Highland apparent in her manifests in the almost Kirin-like smatterings of white scales on her body, at least they match the Highland wings attached to her back. Almost as suddenly as the pain came on, it will vanish and she will regain control of her body. As she stands, she will become aware of some new abilities as well. Once a week, she is able to call forth a small insubstantial serpent, about as long as her forearm. This serpent will be in existence for about three hours and can be used to parrot messages to other people, and bring messages back to the caster. This serpent is a beautiful misty white with ruby red eyes; it twists and writhes in the air and can be dismissed or (once in a very great while) trapped by other powerful magics and forced to spill its secrets. Powerful listening or truth telling spells can sometimes waylay it without even meaning to. Ex: If Sadie were to use her truth-telling spell and the serpent was within 50 miles of it, the snake would be sucked there instantly and begin to speak in Sadie's presence. Depending on what she asked it... she could learn quite a bit... Once a day, she is now also able to cause any musical instrument she sees to be silenced for a full hour by whispering the word "Cease". The harp string in her neck vibrating the word as she speaks it. She is also now capable of singing with the most incredibly envious voice any Card ranked 10 or lower has ever heard. Cards ranked higher can still appreciate her voice for being amazing, but they can still judge for themselves whether or not it is the best they've ever clapped ears on.
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Lucca: Gentleman Wurm: The cauldron made a painful sounding grinding noise for about 30 seconds before ejecting a tiny item about the size of a Human's palm. The item is insanely intricate and looks like it is made from a molten emerald, constantly shifting its facets in the light. Fashioned to appear like a small, curled, legless Dragon, the item is very spiky and will only deign to be held by Hearts or Diamonds. When it is taken by a Heart or Diamond that will declare themselves its owner, the Wurm will uncurl that evening at 5 o'clock and introduce itself as Thaddeus. Thaddeus recalls quite clearly being the shivering worm before he was tossed into the pot, a tiny caterpillar, caught by a Corvistowneian Club Equine and his Spade mate. Both worked at him physically and magically until he gained sentience, attempting to manufacture a new type a familiar for Spades. When this failed, they bottled up Thaddeus and few other worms they had been experimenting on and sold them to various people in the Bazaar. He will take fully to his new owner, so long as they are neither a Club or a Spade, though he doesn't feel too wonderfully disposed toward Equines either, but he'll tolerate them. Thaddeus's manner is exceedingly curt, mannered, and formal; his voice deep and rich for his size. He'll do his absolute best to please and attempt to live up to his former desperate attempt to attain the position of "familiar". He will act like a living creature constantly once he has chosen an owner or an owner chosen him and will do his best to become indispensable to the person. Once a week, he is able to give his owner the ability to fling fistfuls of spikes from their hands for a full 30seconds. The spikes are about 6 inches long and an inch thick at the base. They secrete a small amount of poison that causes the stabbed victim to leave bright red footprints for a full day afterward. If the spikes are used on an inanimate object or surface, the owner will find they sink in easily and can be used as handholds to scale a wall. Once a week, he will cause any card ranked King or lower to be able to smell whatever his master deems they should (or something he thinks is safe to protect said master) either on another person, or constantly under their nose. For example: if his master desires that s/he wishes to smell exactly like the current Queen of Hearts, Thaddeus will be able to make them smell exactly like the Queen for a full 24 hours, no one, using their nose, would ever be able to tell the difference, regardless of competing spells. The other option is that the master may be trying to stop another Card from tracking, wherein instead of making themselves smell like something, they can tell Thaddeus to make the other Cards' nose unable to detect any scent but that which they decide. (Eg: if they are being tailed by Rogers, they could make his nose only able to detect the smell of lavender soap for 24 hours, rendering his nose perfect;y useless for the day.) Once a week, Thaddeus is able to grow to a monstrous size if his owner says the word "simulate". He will very suddenly explode into being at 35 feet long and 7 feet thick tapering down his tail. His spikes and teeth now presenting a serious danger, considering that only summoned weapons and some amazing abilities can cause him injury. He will remain in this monstrous form for a full 30 minutes, allowing his owner the option of quick escape as well, they and any others they deem fit can ride him quite easily so long as they avoid the spikes.
~Nathalia
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Post by Lucca on Aug 10, 2010 19:31:49 GMT -5
.........I....I can't even..... That...that is the most amazing thing EVER! You have NO IDEA how much I adore this!! This was SO worth the wait! Thank you so very much! ^^ <333 Just....AHHHHH. *huggles spiky little dragon-worm*
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Post by Harpsdesire on Aug 11, 2010 8:23:22 GMT -5
All very cool, but the Gentleman Wurm is the COOLEST item to ever be seen at SoD, at least in my opinion.
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Post by Nako on Aug 11, 2010 20:19:56 GMT -5
Holy cow. HOLY COW. That... is horribly awesome XD Absolutely frightening and a true abomination to card society. And that power is... diabolical. I must -plot- with this thing. And maybe spew more points into it and see what sort of horrors happen XD Now, before I can plot too terribly much.. did this creature automatically attach to Merlin, or does it get to choose its Master? Well, I saw that it could choose, but I want to make sure this 'choosing' isn't already... chose? *brain breaks* Jenn's melting pot stuff is.. oooooo *_* that's way totally cool. Scales? Wiin. Very, very cool, and will no doubt look dazzling when a redraw/growth/form is done X3 That worm is totally awesome.. and boy, does it seem people really like to dislike the clubs and spades XD That's cool though; it's just what the lower rung of society has to deal with, I suppose. But still.... totally win and dazzling. This was definitely worth the wait. XD Thanks Nat! <3
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Post by Kari Muffin on Apr 18, 2011 20:54:47 GMT -5
1. Items:A. Jasmine Infused Satin Dress: This absolutely gorgeous dress is double-layered into a fish tailed skirt; Tulgey-white with patterns of soft teals, greens, and greys layered into the fabric and spilling down the shoulders. It comes with a small, painted bone mask that has been fashioned from very thin arm bones of rodents and gives it an almost spider-web-like appeal. The dress tingles sharply when put on for the first few minutes before dying down to a very fine buzz for the remainder of the time it is worn. The dress smells delightfully of jasmine and the scent is actually quite magical. Cards ranked 8 and lower, with exception to the wearer, will feel as though a bone-chillingly cold mist; damp and unpleasant, has permeated the room. The smell however, is quite divine and many will appreciate it, Cards ranked King (and only King) able to detect vibrant undertones to it that remind them of their home, no matter where that might have been. When worn, this dress allows the user to, once a week, cause a curtain of spider-like web silk to fall over an entire room, or if outside, over a 100 foot area. This silk is very soft, fine, and pettable. It is not sticky, but does cause mild static. The thread, if made into an outfit, is the most comfortable one can imagine, but when it comes into contact with Hearts it causes rather intense rashes to spread from the area of contact that can last for up to three weeks. B. Tiny Half-Cape: This small, red-velvet half-cape is actually quite decorative and changes shape and color when placed on to look stunning with whoever takes ownership of the thing. Once worn, it causes the new owner to feel as though a small firework has gone off in front of their eyes for a few seconds, before fading away and a feeling of quiet, resourcefulness and strength will infiltrate their systems. Once a week, they are now able to cause people around them to start speaking in tired cliché’s and villainous rhetoric for a full hour. During this time, they are also able to fly like a Diamond for a full hour. C. Ticking Mantis: A tiny preying mantis, encased in incredibly thin bronze, twitches with the beat of the heart of whoever is holding it. Once grabbed by someone who wants it, the bronze will shatter, covering the whole of the creature's eyes with a sheet of bronze and melting over them. Their eyes will never be able to be injured, regardless of the magic used, and it does not impeded their vision, merely giving them an oddly glazed look to their visage. Wonder what it does if exposed to Spade Water? It certainly feels magical...) D. 100 of Rosewood's Points 2. SD present: Wyatt3. Time of day: Right before Sunrise
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Post by Spiderfly on Apr 18, 2011 21:45:20 GMT -5
*goes a little crazy and throws stuff at you* A. Ocular Lenses: These strange glasses are very intricate and cover most of the head with different lenses that can be twisted into place, odd bits of magnifying glass, and some lenses that are in color...and lenses that start things... Of the ten lenses total:[/center] [li]2 magnify to different intensities [/li][li]3 change color according to the heat seen, or levels of magic being used. One will cause the viewer to see the world as though through heat vision goggles, one allows them to see the color blue for everything that is below 10 degrees, and the last allows them to see the color green appear on a person every time they are about to use a spell that is of a higher ranking than that of an ordinary 10. [/li][li]2 allow perception change. One lets the person see things better up close, the other allowing them to see perfectly things up to 50 feet away. [/li][li]2 allow the wearer to see emotion, changing the person they are looking at pink if they are feeling love, hurt, or fear. The person will turn red if they are feeling hatred, anger, ill, or insane. [/li][/ul] B.Venerated Choker: (Melting Pot)The choker may appear to be the same as it was before at first glance, but a few moments with it will show that it has changed entirely. No longer set in bronze, the three gems are now set in what appears to be liquid silver, constantly flowing around the stones and the owner’s neck. The gems are also no longer sapphires, but strange, glass-like gems that flicker on occasion with a dim light from the inside. The choker itself still allows the owner to call forth a great deal of hot mist in a 50 foot area. The mist itself feels clammy, hot, and sticky when it settles on a person and reminds most more of hot breath than mist! This mist causes Cards ranked 10 and lower to pass out for a full hour and become insubstantial. They cannot be touched or moved during this time and seem like ghosts. This spell can be used once a week. However, once a day, the wearer is now also able to summon an enormous Mome Rath that looks suspiciously like the one that was thrown into the pot...except that it is now fifteen feet high and suffused with enough pent up rage to take down a dragon. The Mome does feel pain, but reacts to it with more anger than anything else...though fire will make it come to a screeching halt while it thinks about what to do. A large quantity of fire will send it running. The Mome will remain summoned for a full five minutes before vanishing once again. It is not a true Mome Rath, so it cannot be killed, but it can be unsummoned if it loses too many limbs or its head in order to recuperate. The choker will also, at random, change the color of the wearers eyes, nose, and tail tips. These will change all throughout the day non-stop and can be anything from paisley to Corvie patterned. C. Maezia D8 ( decadentsuits.proboards.com/index.cgi?board=spiderfly&action=display&thread=6080 ) D. 60 points Dafina, 15 points Maezia, 75 Anubis, 50 Evaline, 30 Amorette, 20 Sloan = 250 points2. SD present: Sloan 3. Time of day: Early morning, just as the sun is coming up over the horizon
Sloan had watched secretly as a hooded figure carried moved slowly towards the well. It seemed weighed down by something. It was then she noticed the wriggling sack over the creature's back, which it then upturned harshly over the well. Had that been a LIVING CREATURE it had dumped down that well! She blinked rapidly, watching without sound, until the figure left. Sloan moved forwards and peered into the well, perhaps she could save the Card that had been dumped down there??. . .
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