Post by Nathalia on Sept 28, 2010 20:24:14 GMT -5
Oh, my!
<3
Treb:
ID: SD442
Name: ----
Suit: N/A
Rank: Joker
Gender: Male
Animal: Serpent
Region: Corvistowne/Morganberry
Dealer: Trebias
Notes: A mechanical Corvistowneian; the man is perfection in his creation of crossbows; magical and otherwise. Precision, accuracy, and sighting are his specialties; he is a master to the point where, when he misses something, he knows he's screwed. He only has a hint of Morganberry blood in him, but it gives his scales extra luster, and his mind an extra push to be best in the field...regardless of consequences.
Joker's Ability:
He can take on the form of any other Card except for another Joker. His eyes remain the same always, however, and if he stays in another's form for more than 12 hours, he will automatically return to his own form, with painful sounding snaps and cracks as his body painfully reprimands him for his fault.
Joker’s Ability:
Once per week, he is able to cause another SD's weapon to malfunction, spinning crazily out of control and injuring the owner in some way. If the weapon in question is a summoned weapon, it will react extremely poorly and either unsummon itself, or begin to viciously injure itself in an attempt to regain control.
Crossbow of Flight: This crossbow is the first one he ever created; he has been improving on it since he was 12 years old and the thing works as well as he does...which is to say with near precision. He can designate a target mentally with his crossbow bolt, and the bolt will refuse to stick into anything that isn’t the desired target (though he can only choose two at a time). The bolt can bounce off of walls and other Cards. It will probably bruise the bystanders, but it wouldn’t stab them unless they happen to be ranked 5 or lower. He could actually injure two Cards with one bolt this way, if he shot a non-target in the head and rebounded it into the target. The bolt tends to obey the laws of gravity normally, but it tends to gain accuracy when used against Diamonds, rendering at least one limb immobile with each attack.
If his bolt hits the intended target in the head...if they are ranked 10 or lower, they will pass out and possibly even die instantly. (This ability requires the player to SHOW their intended target's Dealer what could happen BEFORE they play with them and get their agreement to it. If the possibility of a headshot occurs. PM the ADMIN; she will then roll and decide if they live or not.)
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Kari:
ID
SD325
Name -
Suit Diamonds
Rank Seven
Gender Male
Animal Canine/Feline
Region Villa en Miir
Notes
His script reads Flirty and Reckless. He was raised in the Capitol and specializes in playing the drums. His two sisters played the clarinet and the piano respectively. Both were pure Felines with their Biped forms. His parents were both Villas, his mother was a Feline, his father was a Feline/Canine.
Basic Magical Ability
He can act charismatic and persuasive at times, whether or not he actually has the natural charm and grace to pull it off.
Moderate Magical Ability
When activated, he can decipher up to two languages of the player's choosing. These languages are in addition to the common tongue and the Diamond house language.
Small Power
Once a week, he is able to cause Cards ranked 4 and lower to feel exceedingly drunk in his presence for a full minute. During this time they are especially susceptible to bad ideas and poor choices, though he by no means has mind control.
ID: SD055
Name: --
Suit: Clubs
Rank: Seven
Gender: Female
Animal: Canine
Region: Corvistowne
Dealer:
*Notes: She is a medicinal Corvistowneian, constantly trying out new drugs and solutions on others...and herself. She is immune to most poisons due to this. Arsenic would still do her in though <3
Basic Magical Ability: She can go two days without needing to sleep.
Moderate Magical Ability: When activated, she can carry up to 200 lbs of extra weight for 24 hours straight, one day per week. She is left feeling tired and somewhat drained for the 24 hours following that period.
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Callypso:
ID: SD443
Name: ----
Suit: Diamond
Rank: Nine
Gender: Male
Animal: Feline
Region: Villa en Miir
Dealer: Callypso
Notes: His words read triggered in blue and temper in pink. He grew up happily on the cliffs of the Villa until he turned 13. His father, an infamous Villa xylophone player was approached by a rival. They fought and killed each other.
His mother, a pure Feline Villa, never recovered, going slightly mad and still in a ward on the cliffs.
He moved to the Capital to try and forget the whole sordid set of events and has an irrational hatred of the arts as a result, with exception to oil paints, which was always his favorite medium.
Basic Magical Ability: He can act charismatic and persuasive at times, whether or not he actually has the natural charm and grace to pull it off.
Moderate Magical Ability: When activated, he can decipher up to two languages of the player's choosing. These languages are in addition to the common tongue and the Diamond house language.
Strong Magical Ability: When activated, he can cast a lie-detector spell on a Card of the Suit of Hearts and of a Rank lesser or equal to his own, once per day. Cards of equal Rank would be aware of the spell, but Cards of lesser Rank would not.
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ChikinDino:
ID: SD444
Name: ----
Suit: Club
Rank: Five
Gender: Male
Animal: Feline
Region: Golfam Marsh
Dealer: ChickenDino
Notes: Little brother of Kristoff, he inherited a rather unpleasant under-bite resembling an angler fish, from their father. His tiny glow-bob is entirely under his control and can brighten to a nice dim light, or be shut off completely at his will.
Basic Magical Ability: He can go three days without needing to sleep.
Moderate Magical Ability: When activated, he can carry up to 200 lbs of extra weight for 24 hours straight, one day per week. He is left feeling tired and somewhat drained for the 24 hours following that period.
<3
~Nathalia
<3
Treb:
ID: SD442
Name: ----
Suit: N/A
Rank: Joker
Gender: Male
Animal: Serpent
Region: Corvistowne/Morganberry
Dealer: Trebias
Notes: A mechanical Corvistowneian; the man is perfection in his creation of crossbows; magical and otherwise. Precision, accuracy, and sighting are his specialties; he is a master to the point where, when he misses something, he knows he's screwed. He only has a hint of Morganberry blood in him, but it gives his scales extra luster, and his mind an extra push to be best in the field...regardless of consequences.
Joker's Ability:
He can take on the form of any other Card except for another Joker. His eyes remain the same always, however, and if he stays in another's form for more than 12 hours, he will automatically return to his own form, with painful sounding snaps and cracks as his body painfully reprimands him for his fault.
Joker’s Ability:
Once per week, he is able to cause another SD's weapon to malfunction, spinning crazily out of control and injuring the owner in some way. If the weapon in question is a summoned weapon, it will react extremely poorly and either unsummon itself, or begin to viciously injure itself in an attempt to regain control.
Crossbow of Flight: This crossbow is the first one he ever created; he has been improving on it since he was 12 years old and the thing works as well as he does...which is to say with near precision. He can designate a target mentally with his crossbow bolt, and the bolt will refuse to stick into anything that isn’t the desired target (though he can only choose two at a time). The bolt can bounce off of walls and other Cards. It will probably bruise the bystanders, but it wouldn’t stab them unless they happen to be ranked 5 or lower. He could actually injure two Cards with one bolt this way, if he shot a non-target in the head and rebounded it into the target. The bolt tends to obey the laws of gravity normally, but it tends to gain accuracy when used against Diamonds, rendering at least one limb immobile with each attack.
If his bolt hits the intended target in the head...if they are ranked 10 or lower, they will pass out and possibly even die instantly. (This ability requires the player to SHOW their intended target's Dealer what could happen BEFORE they play with them and get their agreement to it. If the possibility of a headshot occurs. PM the ADMIN; she will then roll and decide if they live or not.)
-------------------------------------------------------------------
Kari:
ID
SD325
Name -
Suit Diamonds
Rank Seven
Gender Male
Animal Canine/Feline
Region Villa en Miir
Notes
His script reads Flirty and Reckless. He was raised in the Capitol and specializes in playing the drums. His two sisters played the clarinet and the piano respectively. Both were pure Felines with their Biped forms. His parents were both Villas, his mother was a Feline, his father was a Feline/Canine.
Basic Magical Ability
He can act charismatic and persuasive at times, whether or not he actually has the natural charm and grace to pull it off.
Moderate Magical Ability
When activated, he can decipher up to two languages of the player's choosing. These languages are in addition to the common tongue and the Diamond house language.
Small Power
Once a week, he is able to cause Cards ranked 4 and lower to feel exceedingly drunk in his presence for a full minute. During this time they are especially susceptible to bad ideas and poor choices, though he by no means has mind control.
ID: SD055
Name: --
Suit: Clubs
Rank: Seven
Gender: Female
Animal: Canine
Region: Corvistowne
Dealer:
*Notes: She is a medicinal Corvistowneian, constantly trying out new drugs and solutions on others...and herself. She is immune to most poisons due to this. Arsenic would still do her in though <3
Basic Magical Ability: She can go two days without needing to sleep.
Moderate Magical Ability: When activated, she can carry up to 200 lbs of extra weight for 24 hours straight, one day per week. She is left feeling tired and somewhat drained for the 24 hours following that period.
------------------------------------------------------------
Callypso:
ID: SD443
Name: ----
Suit: Diamond
Rank: Nine
Gender: Male
Animal: Feline
Region: Villa en Miir
Dealer: Callypso
Notes: His words read triggered in blue and temper in pink. He grew up happily on the cliffs of the Villa until he turned 13. His father, an infamous Villa xylophone player was approached by a rival. They fought and killed each other.
His mother, a pure Feline Villa, never recovered, going slightly mad and still in a ward on the cliffs.
He moved to the Capital to try and forget the whole sordid set of events and has an irrational hatred of the arts as a result, with exception to oil paints, which was always his favorite medium.
Basic Magical Ability: He can act charismatic and persuasive at times, whether or not he actually has the natural charm and grace to pull it off.
Moderate Magical Ability: When activated, he can decipher up to two languages of the player's choosing. These languages are in addition to the common tongue and the Diamond house language.
Strong Magical Ability: When activated, he can cast a lie-detector spell on a Card of the Suit of Hearts and of a Rank lesser or equal to his own, once per day. Cards of equal Rank would be aware of the spell, but Cards of lesser Rank would not.
--------------------------------------------------------------
ChikinDino:
ID: SD444
Name: ----
Suit: Club
Rank: Five
Gender: Male
Animal: Feline
Region: Golfam Marsh
Dealer: ChickenDino
Notes: Little brother of Kristoff, he inherited a rather unpleasant under-bite resembling an angler fish, from their father. His tiny glow-bob is entirely under his control and can brighten to a nice dim light, or be shut off completely at his will.
Basic Magical Ability: He can go three days without needing to sleep.
Moderate Magical Ability: When activated, he can carry up to 200 lbs of extra weight for 24 hours straight, one day per week. He is left feeling tired and somewhat drained for the 24 hours following that period.
<3
~Nathalia